mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-12-27 06:56:35 +00:00
bc590d97c5
Previously: #135
141 lines
3.5 KiB
Haskell
141 lines
3.5 KiB
Haskell
{-# language BlockArguments #-}
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{-# language LambdaCase #-}
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{-# language OverloadedStrings #-}
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{-# language RecordWildCards #-}
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module Main ( main ) where
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import Control.Exception
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import Control.Monad
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import Control.Monad.IO.Class
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import Control.Monad.Managed
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import Data.Bits ((.|.))
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import Data.IORef
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import Data.List (sortBy)
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import Data.Foldable (traverse_)
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import DearImGui
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import DearImGui.OpenGL2
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import DearImGui.GLFW
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import DearImGui.GLFW.OpenGL
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import Graphics.GL
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import Graphics.UI.GLFW (Window)
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import qualified Graphics.UI.GLFW as GLFW
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main :: IO ()
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main = do
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initialised <- GLFW.init
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unless initialised $ error "GLFW init failed"
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runManaged $ do
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mwin <- managed $ bracket
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(GLFW.createWindow 800 600 "Hello, Dear ImGui!" Nothing Nothing)
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(maybe (return ()) GLFW.destroyWindow)
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case mwin of
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Just win -> do
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liftIO $ do
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GLFW.makeContextCurrent (Just win)
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GLFW.swapInterval 1
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-- Create an ImGui context
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_ <- managed $ bracket createContext destroyContext
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-- Initialize ImGui's GLFW backend
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_ <- managed_ $ bracket_ (glfwInitForOpenGL win True) glfwShutdown
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-- Initialize ImGui's OpenGL backend
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_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
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tableRef <- liftIO $ newIORef
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[ (1, "foo")
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, (2, "bar")
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, (3, "baz")
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, (10, "spam")
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, (11, "spam")
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, (12, "spam")
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]
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liftIO $ mainLoop win tableRef
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Nothing -> do
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error "GLFW createWindow failed"
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GLFW.terminate
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mainLoop :: Window -> IORef [(Integer, String)] -> IO ()
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mainLoop win tableRef = do
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-- Process the event loop
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GLFW.pollEvents
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close <- GLFW.windowShouldClose win
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unless close do
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-- Tell ImGui we're starting a new frame
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openGL2NewFrame
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glfwNewFrame
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newFrame
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-- Build the GUI
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bracket_ (begin "Hello, ImGui!") end do
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-- Add a text widget
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text "Hello, ImGui!"
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-- Add a button widget, and call 'putStrLn' when it's clicked
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clicking <- button "Clickety Click"
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when clicking $
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putStrLn "Ow!"
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itemContextPopup do
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text "pop!"
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button "ok" >>= \clicked ->
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when clicked $
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closeCurrentPopup
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newLine
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mkTable tableRef
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-- Render
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glClear GL_COLOR_BUFFER_BIT
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render
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openGL2RenderDrawData =<< getDrawData
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GLFW.swapBuffers win
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mainLoop win tableRef
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mkTable :: IORef [(Integer, String)] -> IO ()
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mkTable tableRef =
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withTableOpen sortable "MyTable" 3 $ do
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tableSetupColumn "Hello"
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tableSetupColumnWith defTableColumnOptions "World"
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withSortableTable \isDirty sortSpecs ->
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when (isDirty && not (null sortSpecs)) do
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-- XXX: do your sorting & cache it. Dont sort every frame.
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putStrLn "So dirty!"
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print sortSpecs
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modifyIORef' tableRef . sortBy $
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foldMap mkCompare sortSpecs
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tableHeadersRow
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readIORef tableRef >>=
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traverse_ \(ix, title) -> do
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tableNextRow
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tableNextColumn $ text (show ix)
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tableNextColumn $ text title
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tableNextColumn $ void (button "♥")
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where
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mkCompare TableSortingSpecs{..} a b =
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let
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dir = if tableSortingReverse then flip else id
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in
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case tableSortingColumn of
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0 -> dir compare (fst a) (fst b)
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1 -> dir compare (snd a) (snd b)
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_ -> EQ
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sortable = defTableOptions
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{ tableFlags =
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ImGuiTableFlags_Sortable .|.
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ImGuiTableFlags_SortMulti
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}
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