dear-imgui.hs/Main.hs

206 lines
5.0 KiB
Haskell

{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
module Main (main) where
import Control.Monad
import Data.IORef
import qualified Data.Vector as Vector
import DearImGui
import DearImGui.OpenGL3
import DearImGui.Internal.Text (pack)
import DearImGui.SDL
import DearImGui.SDL.OpenGL
import Control.Exception
import Graphics.GL
import SDL
main :: IO ()
main = do
initializeAll
bracket (createWindow "Hello, Dear ImGui!" defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }) destroyWindow \w ->
bracket (glCreateContext w) glDeleteContext \glContext ->
bracket createContext destroyContext \_imguiContext ->
bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown $
bracket_ openGL3Init openGL3Shutdown do
checkVersion
styleColorsLight
checked <- newIORef False
color <- newIORef $ ImVec3 1 0 0
slider <- newIORef (0.42, 0, 0.314)
r <- newIORef 4
pos <- newIORef $ ImVec2 64 64
size' <- newIORef $ ImVec2 512 512
selected <- newIORef 4
tab1 <- newIORef True
tab2 <- newIORef True
loop w checked color slider r pos size' selected tab1 tab2
loop
:: Window
-> IORef Bool
-> IORef ImVec3
-> IORef (Float, Float, Float)
-> IORef Int
-> IORef ImVec2
-> IORef ImVec2
-> IORef Int
-> IORef Bool
-> IORef Bool
-> IO ()
loop window checked color slider r pos size' selected tab1Ref tab2Ref = do
shouldQuit <- checkEvents
openGL3NewFrame
sdl2NewFrame
newFrame
-- showDemoWindow
-- showMetricsWindow
-- showAboutWindow
-- showUserGuide
setNextWindowPos pos ImGuiCond_Once Nothing
setNextWindowSize size' ImGuiCond_Once
-- Works, but will make the window contents illegible without doing something more involved.
-- setNextWindowContentSize size'
-- setNextWindowSizeConstraints size' size'
setNextWindowCollapsed False ImGuiCond_Once
setNextWindowBgAlpha 0.42
begin "My Window"
text "Hello!"
beginTabBar "My tab bar" ImGuiTabBarFlags_Reorderable >>= whenTrue do
beginTabItem "Tab 1" tab1Ref ImGuiTabItemFlags_None >>= whenTrue do
text "Tab 1 is currently selected."
endTabItem
beginTabItem "Tab 2" tab2Ref ImGuiTabItemFlags_None >>= whenTrue do
text "Tab 2 is selected now."
endTabItem
reOpen <- tabItemButton "ReopenTabs" ImGuiTabItemFlags_Trailing
when reOpen do
writeIORef tab1Ref True
writeIORef tab2Ref True
endTabBar
listBox "Items" r [ "A", "B", "C" ]
button "Click me" >>= \case
True -> openPopup "Button Popup"
False -> return ()
isItemHovered >>= whenTrue do
beginTooltip
text "Tooltip?"
endTooltip
beginPopup "Button Popup" >>= whenTrue do
button "Close" >>= whenTrue closeCurrentPopup
endPopup
sameLine >> smallButton "Click me" >>= \case
True -> putStrLn "Oh hi Mark"
False -> return ()
sameLine >> arrowButton "Arrow" ImGuiDir_Up
sameLine >> checkbox "Check!" checked >>= \case
True -> readIORef checked >>= print
False -> return ()
separator
dragFloat3 "Slider" slider 0.1 0.0 1.0
progressBar 0.314 (Just "Pi")
beginChild "Child" (ImVec2 0 0) True ImGuiWindowFlags_None
beginCombo "Label" "Preview" >>= whenTrue do
selectable "Testing 1"
selectable "Testing 2"
endCombo
combo "Simple" selected [ "1", "2", "3" ]
endChild
text "ListClipper"
withChildOpen "##fixed" (ImVec2 0 200) True ImGuiWindowFlags_None do
let lotsOfItems = Vector.generate 50 (pack . mappend "Item " . show)
withListClipper Nothing lotsOfItems text
text "ListClipper, Haskell-powered"
withChildOpen "##infinite" (ImVec2 0 200) True ImGuiWindowFlags_None do
let infiniteItems = map (pack . mappend "Item " . show) [0 :: Int ..]
withListClipper Nothing infiniteItems text
text "Ethereal ListClipper"
withChildOpen "##ethereal" (ImVec2 0 200) True ImGuiWindowFlags_None do
withListClipper Nothing (ClipRange (0 :: Int) 1000) $
text . pack . mappend "Item " . show
plotHistogram "A histogram" [ 10, 10, 20, 30, 90 ]
colorPicker3 "Test" color
treeNode "Tree Node 1" >>= whenTrue do
treeNode "Tree Node 2" >>= whenTrue do
treePop
treeNode "Tree Node 3" >>= whenTrue do
treePop
treePop
beginMainMenuBar >>= whenTrue do
beginMenu "Hello" >>= whenTrue do
menuItem "Hello"
endMenu
beginMenu "World" >>= whenTrue do
menuItem "World"
endMenu
endMainMenuBar
end
render
glClear GL_COLOR_BUFFER_BIT
openGL3RenderDrawData =<< getDrawData
glSwapWindow window
if shouldQuit
then return ()
else loop window checked color slider r pos size' selected tab1Ref tab2Ref
where
checkEvents = do
ev <- pollEventWithImGui
case ev of
Nothing -> return False
Just Event{ eventPayload } -> do
let isQuit = case eventPayload of
QuitEvent -> True
_ -> False
(isQuit ||) <$> checkEvents
whenTrue :: IO () -> Bool -> IO ()
whenTrue io True = io
whenTrue _io False = return ()