dear-imgui.hs/Main.hs
jpwidera 4ecf62ac9e
Implement ImGuiListClipper (#100)
* Added DearImGui.Raw.ImGuiListClipper
* Added the DearImGui.withListClipper bracket
* Added dependency for `vector`
* Added the test in the Main.hs
2021-09-17 11:09:22 +03:00

205 lines
5.0 KiB
Haskell

{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
module Main (main) where
import Control.Monad
import Data.IORef
import qualified Data.Vector as Vector
import DearImGui
import DearImGui.OpenGL3
import DearImGui.SDL
import DearImGui.SDL.OpenGL
import Control.Exception
import Graphics.GL
import SDL
main :: IO ()
main = do
initializeAll
bracket (createWindow "Hello, Dear ImGui!" defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }) destroyWindow \w ->
bracket (glCreateContext w) glDeleteContext \glContext ->
bracket createContext destroyContext \_imguiContext ->
bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown $
bracket_ openGL3Init openGL3Shutdown do
checkVersion
styleColorsLight
checked <- newIORef False
color <- newIORef $ ImVec3 1 0 0
slider <- newIORef (0.42, 0, 0.314)
r <- newIORef 4
pos <- newIORef $ ImVec2 64 64
size' <- newIORef $ ImVec2 512 512
selected <- newIORef 4
tab1 <- newIORef True
tab2 <- newIORef True
loop w checked color slider r pos size' selected tab1 tab2
loop
:: Window
-> IORef Bool
-> IORef ImVec3
-> IORef (Float, Float, Float)
-> IORef Int
-> IORef ImVec2
-> IORef ImVec2
-> IORef Int
-> IORef Bool
-> IORef Bool
-> IO ()
loop window checked color slider r pos size' selected tab1Ref tab2Ref = do
shouldQuit <- checkEvents
openGL3NewFrame
sdl2NewFrame
newFrame
-- showDemoWindow
-- showMetricsWindow
-- showAboutWindow
-- showUserGuide
setNextWindowPos pos ImGuiCond_Once Nothing
setNextWindowSize size' ImGuiCond_Once
-- Works, but will make the window contents illegible without doing something more involved.
-- setNextWindowContentSize size'
-- setNextWindowSizeConstraints size' size'
setNextWindowCollapsed False ImGuiCond_Once
setNextWindowBgAlpha 0.42
begin "My Window"
text "Hello!"
beginTabBar "My tab bar" ImGuiTabBarFlags_Reorderable >>= whenTrue do
beginTabItem "Tab 1" tab1Ref ImGuiTabBarFlags_None >>= whenTrue do
text "Tab 1 is currently selected."
endTabItem
beginTabItem "Tab 2" tab2Ref ImGuiTabBarFlags_None >>= whenTrue do
text "Tab 2 is selected now."
endTabItem
reOpen <- tabItemButton "ReopenTabs" ImGuiTabItemFlags_Trailing
when reOpen do
writeIORef tab1Ref True
writeIORef tab2Ref True
endTabBar
listBox "Items" r [ "A", "B", "C" ]
button "Click me" >>= \case
True -> openPopup "Button Popup"
False -> return ()
isItemHovered >>= whenTrue do
beginTooltip
text "Tooltip?"
endTooltip
beginPopup "Button Popup" >>= whenTrue do
button "Close" >>= whenTrue closeCurrentPopup
endPopup
sameLine >> smallButton "Click me" >>= \case
True -> putStrLn "Oh hi Mark"
False -> return ()
sameLine >> arrowButton "Arrow" ImGuiDir_Up
sameLine >> checkbox "Check!" checked >>= \case
True -> readIORef checked >>= print
False -> return ()
separator
dragFloat3 "Slider" slider 0.1 0.0 1.0
progressBar 0.314 (Just "Pi")
beginChild "Child" (ImVec2 0 0) True ImGuiWindowFlags_None
beginCombo "Label" "Preview" >>= whenTrue do
selectable "Testing 1"
selectable "Testing 2"
endCombo
combo "Simple" selected [ "1", "2", "3" ]
endChild
text "ListClipper"
withChildOpen "##fixed" (ImVec2 0 200) True ImGuiWindowFlags_None do
let lotsOfItems = Vector.generate 50 (mappend "Item " . show)
withListClipper Nothing lotsOfItems text
text "ListClipper, Haskell-powered"
withChildOpen "##infinite" (ImVec2 0 200) True ImGuiWindowFlags_None do
let infiniteItems = map (mappend "Item " . show) [0 :: Int ..]
withListClipper Nothing infiniteItems text
text "Ethereal ListClipper"
withChildOpen "##ethereal" (ImVec2 0 200) True ImGuiWindowFlags_None do
withListClipper Nothing (ClipRange (0 :: Int) 1000) $
text . mappend "Item " . show
plotHistogram "A histogram" [ 10, 10, 20, 30, 90 ]
colorPicker3 "Test" color
treeNode "Tree Node 1" >>= whenTrue do
treeNode "Tree Node 2" >>= whenTrue do
treePop
treeNode "Tree Node 3" >>= whenTrue do
treePop
treePop
beginMainMenuBar >>= whenTrue do
beginMenu "Hello" >>= whenTrue do
menuItem "Hello"
endMenu
beginMenu "World" >>= whenTrue do
menuItem "World"
endMenu
endMainMenuBar
end
render
glClear GL_COLOR_BUFFER_BIT
openGL3RenderDrawData =<< getDrawData
glSwapWindow window
if shouldQuit
then return ()
else loop window checked color slider r pos size' selected tab1Ref tab2Ref
where
checkEvents = do
ev <- pollEventWithImGui
case ev of
Nothing -> return False
Just Event{ eventPayload } -> do
let isQuit = case eventPayload of
QuitEvent -> True
_ -> False
(isQuit ||) <$> checkEvents
whenTrue :: IO () -> Bool -> IO ()
whenTrue io True = io
whenTrue _io False = return ()