{-# LANGUAGE BlockArguments #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE LambdaCase #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE PatternSynonyms #-} {-# LANGUAGE QuasiQuotes #-} {-# LANGUAGE TemplateHaskell #-} {-| Module: DearImGui Main ImGui module, exporting the functions to create a GUI. -} module DearImGui.Raw ( -- * Context Creation and Access Context(..) , createContext , destroyContext -- * Main , newFrame , endFrame , render , DrawData(..) , getDrawData , checkVersion -- * Demo, Debug, Information , showDemoWindow , showMetricsWindow , showAboutWindow , showUserGuide , getVersion -- * Styles , styleColorsDark , styleColorsLight , styleColorsClassic -- * Windows , begin , end , setNextWindowPos , setNextWindowSize , setNextWindowContentSize , setNextWindowSizeConstraints , setNextWindowCollapsed , setNextWindowBgAlpha -- * Child Windows , beginChild , endChild -- * Parameter stacks , pushStyleColor , popStyleColor , pushStyleVar , popStyleVar -- * Cursor/Layout , separator , sameLine , newLine , spacing , dummy , indent , unindent , setNextItemWidth , pushItemWidth , popItemWidth , beginGroup , endGroup , setCursorPos , alignTextToFramePadding -- * Widgets -- ** Text , text -- ** Main , button , smallButton , arrowButton , checkbox , progressBar , bullet -- ** Combo Box , beginCombo , endCombo , combo -- ** Drag Sliders , dragFloat , dragFloat2 , dragFloat3 , dragFloat4 -- ** Slider , sliderFloat , sliderFloat2 , sliderFloat3 , sliderFloat4 -- ** Text Input , inputText -- * Color Editor/Picker , colorPicker3 , colorButton -- * Trees , treeNode , treePush , treePop -- ** Selectables , selectable -- ** List Boxes , listBox -- * Data Plotting , plotHistogram -- ** Menus , beginMenuBar , endMenuBar , beginMainMenuBar , endMainMenuBar , beginMenu , endMenu , menuItem -- ** Tabs, tab bar , beginTabBar , endTabBar , beginTabItem , endTabItem , tabItemButton , setTabItemClosed -- * Tooltips , beginTooltip , endTooltip -- * Popups/Modals , beginPopup , beginPopupModal , endPopup , openPopup , closeCurrentPopup -- * Item/Widgets Utilities , isItemHovered , wantCaptureMouse , wantCaptureKeyboard -- * Types , module DearImGui.Enums , module DearImGui.Structs ) where -- base import Control.Monad.IO.Class ( MonadIO, liftIO ) import Foreign import Foreign.C -- dear-imgui import DearImGui.Context ( imguiContext ) import DearImGui.Enums import DearImGui.Structs -- inline-c import qualified Language.C.Inline as C -- inline-c-cpp import qualified Language.C.Inline.Cpp as Cpp C.context (Cpp.cppCtx <> C.bsCtx <> imguiContext) C.include "imgui.h" Cpp.using "namespace ImGui" -- | Wraps @ImGuiContext*@. newtype Context = Context (Ptr ()) -- | Wraps @ImGui::CreateContext()@. createContext :: (MonadIO m) => m Context createContext = liftIO do Context <$> [C.exp| void* { CreateContext() } |] -- | Wraps @ImGui::DestroyContext()@. destroyContext :: (MonadIO m) => Context -> m () destroyContext (Context contextPtr) = liftIO do [C.exp| void { DestroyContext((ImGuiContext*)$(void* contextPtr)); } |] -- | Start a new Dear ImGui frame, you can submit any command from this point -- until 'render'/'endFrame'. -- -- Wraps @ImGui::NewFrame()@. newFrame :: (MonadIO m) => m () newFrame = liftIO do [C.exp| void { NewFrame(); } |] -- | Ends the Dear ImGui frame. automatically called by 'render'. If you don't -- need to render data (skipping rendering) you may call 'endFrame' without -- 'render'... but you'll have wasted CPU already! If you don't need to render, -- better to not create any windows and not call 'newFrame' at all! endFrame :: (MonadIO m) => m () endFrame = liftIO do [C.exp| void { EndFrame(); } |] -- | Ends the Dear ImGui frame, finalize the draw data. You can then get call -- 'getDrawData'. render :: (MonadIO m) => m () render = liftIO do [C.exp| void { Render(); } |] -- | Wraps @ImDrawData*@. newtype DrawData = DrawData (Ptr ()) -- | Valid after 'render' and until the next call to 'newFrame'. This is what -- you have to render. getDrawData :: (MonadIO m) => m DrawData getDrawData = liftIO do DrawData <$> [C.exp| void* { GetDrawData() } |] -- | Wraps @IMGUI_CHECKVERSION()@ checkVersion :: (MonadIO m) => m () checkVersion = liftIO do [C.exp| void { IMGUI_CHECKVERSION(); } |] -- | Create demo window. Demonstrate most ImGui features. Call this to learn -- about the library! Try to make it always available in your application! showDemoWindow :: (MonadIO m) => m () showDemoWindow = liftIO do [C.exp| void { ShowDemoWindow(); } |] -- | Create Metrics/Debugger window. Display Dear ImGui internals: windows, draw -- commands, various internal state, etc. showMetricsWindow :: (MonadIO m) => m () showMetricsWindow = liftIO do [C.exp| void { ShowMetricsWindow(); } |] -- | Create About window. display Dear ImGui version, credits and build/system -- information. showAboutWindow :: (MonadIO m) => m () showAboutWindow = liftIO do [C.exp| void { ShowAboutWindow(); } |] -- | Add basic help/info block (not a window): how to manipulate ImGui as a -- end-user (mouse/keyboard controls). showUserGuide :: (MonadIO m) => m () showUserGuide = liftIO do [C.exp| void { ShowUserGuide() } |] -- | Get the compiled version string e.g. "1.80 WIP" (essentially the value for -- @IMGUI_VERSION@ from the compiled version of @imgui.cpp@). getVersion :: (MonadIO m) => m CString getVersion = liftIO do [C.exp| const char* { GetVersion() } |] -- | New, recommended style (default). -- -- Wraps @ImGui::StyleColorsDark()@. styleColorsDark :: (MonadIO m) => m () styleColorsDark = liftIO do [C.exp| void { StyleColorsDark(); } |] -- | Best used with borders and a custom, thicker font. -- -- Wraps @ImGui::StyleColorsLight()@. styleColorsLight :: (MonadIO m) => m () styleColorsLight = liftIO do [C.exp| void { StyleColorsLight(); } |] -- | Classic ImGui style. -- -- Wraps @ImGui::StyleColorsClasic()@. styleColorsClassic :: (MonadIO m) => m () styleColorsClassic = liftIO do [C.exp| void { StyleColorsClassic(); } |] -- | Push window to the stack and start appending to it. -- -- Returns 'False' to indicate the window is collapsed or fully clipped, so you -- may early out and omit submitting anything to the window. Always call a -- matching 'end' for each 'begin' call, regardless of its return value! -- -- Wraps @ImGui::Begin()@. begin :: (MonadIO m) => CString -> m Bool begin namePtr = liftIO do (0 /=) <$> [C.exp| bool { Begin($(char* namePtr)) } |] -- | Pop window from the stack. -- -- Wraps @ImGui::End()@. end :: (MonadIO m) => m () end = liftIO do [C.exp| void { End(); } |] -- | Wraps @ImGui::BeginChild()@. beginChild :: (MonadIO m) => CString -> m Bool beginChild namePtr = liftIO do (0 /=) <$> [C.exp| bool { BeginChild($(char* namePtr)) } |] -- | Wraps @ImGui::EndChild()@. endChild :: (MonadIO m) => m () endChild = liftIO do [C.exp| void { EndChild(); } |] -- | Separator, generally horizontal. inside a menu bar or in horizontal layout -- mode, this becomes a vertical separator. -- -- Wraps @ImGui::Separator()@ separator :: (MonadIO m) => m () separator = liftIO do [C.exp| void { Separator(); } |] -- | Call between widgets or groups to layout them horizontally. -- -- Wraps @ImGui::SameLine@. sameLine :: (MonadIO m) => m () sameLine = liftIO do [C.exp| void { SameLine(); } |] -- | Formatted text. -- -- Wraps @ImGui::Text()@. text :: (MonadIO m) => CString -> m () text textPtr = liftIO do [C.exp| void { Text("%s", $(char* textPtr)) } |] -- | A button. Returns 'True' when clicked. -- -- Wraps @ImGui::Button()@. button :: (MonadIO m) => CString -> m Bool button labelPtr = liftIO do (0 /=) <$> [C.exp| bool { Button($(char* labelPtr)) } |] -- | Button with @FramePadding=(0,0)@ to easily embed within text. -- -- Wraps @ImGui::SmallButton()@. smallButton :: (MonadIO m) => CString -> m Bool smallButton labelPtr = liftIO do (0 /=) <$> [C.exp| bool { SmallButton($(char* labelPtr)) } |] -- | Square button with an arrow shape. -- -- Wraps @ImGui::ArrowButton()@. arrowButton :: (MonadIO m) => CString -> ImGuiDir -> m Bool arrowButton strIdPtr dir = liftIO do (0 /=) <$> [C.exp| bool { ArrowButton($(char* strIdPtr), $(ImGuiDir dir)) } |] -- | Wraps @ImGui::Checkbox()@. checkbox :: (MonadIO m) => CString -> Ptr CBool -> m Bool checkbox labelPtr boolPtr = liftIO do (0 /=) <$> [C.exp| bool { Checkbox($(char* labelPtr), $(bool* boolPtr)) } |] -- TODO: publish ImVec2(-FLT_MIN, 0) -- | Wraps @ImGui::ProgressBar()@. progressBar :: (MonadIO m) => CFloat -> CString -> m () progressBar progress overlayPtr = liftIO do [C.exp| void { ProgressBar($(float progress), ImVec2(-FLT_MIN, 0), $(char* overlayPtr)) } |] -- | Draw a small circle + keep the cursor on the same line. Advance cursor x -- position by 'getTreeNodeToLabelSpacing', same distance that 'treeNode' uses. bullet :: (MonadIO m) => m () bullet = liftIO do [C.exp| void { Bullet() } |] -- | Begin creating a combo box with a given label and preview value. -- -- Returns 'True' if the combo box is open. In this state, you should populate -- the contents of the combo box - for example, by calling 'selectable'. -- -- Wraps @ImGui::BeginCombo()@. beginCombo :: (MonadIO m) => CString -> CString -> m Bool beginCombo labelPtr previewValuePtr = liftIO do (0 /=) <$> [C.exp| bool { BeginCombo($(char* labelPtr), $(char* previewValuePtr)) } |] -- | Only call 'endCombo' if 'beginCombo' returns 'True'! -- -- Wraps @ImGui::EndCombo()@. endCombo :: (MonadIO m) => m () endCombo = liftIO do [C.exp| void { EndCombo() } |] -- | Wraps @ImGui::Combo()@. combo :: (MonadIO m) => CString -> Ptr CInt -> Ptr CString -> CInt -> m Bool combo labelPtr iPtr itemsPtr itemsLen = liftIO do (0 /=) <$> [C.exp| bool { Combo($(char* labelPtr), $(int* iPtr), $(char** itemsPtr), $(int itemsLen)) }|] -- | Wraps @ImGui::DragFloat()@ dragFloat :: (MonadIO m) => CString -> Ptr CFloat -> CFloat -> CFloat -> CFloat -> m Bool dragFloat descPtr floatPtr speed minValue maxValue = liftIO do (0 /=) <$> [C.exp| bool { DragFloat( $(char* descPtr), $(float* floatPtr), $(float speed), $(float minValue), $(float maxValue)) } |] -- | Wraps @ImGui::DragFloat2()@ dragFloat2 :: (MonadIO m) => CString -> Ptr CFloat -> CFloat -> CFloat -> CFloat -> m Bool dragFloat2 descPtr floatPtr speed minValue maxValue = liftIO do (0 /=) <$> [C.exp| bool { DragFloat2( $(char* descPtr), $(float* floatPtr), $(float speed), $(float minValue), $(float maxValue)) } |] -- | Wraps @ImGui::DragFloat3()@ dragFloat3 :: (MonadIO m) => CString -> Ptr CFloat -> CFloat -> CFloat -> CFloat -> m Bool dragFloat3 descPtr floatPtr speed minValue maxValue = liftIO do (0 /=) <$> [C.exp| bool { DragFloat3( $(char* descPtr), $(float* floatPtr), $(float speed), $(float minValue), $(float maxValue)) } |] -- | Wraps @ImGui::DragFloat4()@ dragFloat4 :: (MonadIO m) => CString -> Ptr CFloat -> CFloat -> CFloat -> CFloat -> m Bool dragFloat4 descPtr floatPtr speed minValue maxValue = liftIO do (0 /=) <$> [C.exp| bool { DragFloat4( $(char* descPtr), $(float* floatPtr), $(float speed), $(float minValue), $(float maxValue)) } |] -- | Wraps @ImGui::SliderFloat()@ sliderFloat :: (MonadIO m) => CString -> Ptr CFloat -> CFloat -> CFloat -> m Bool sliderFloat descPtr floatPtr minValue maxValue = liftIO do (0 /=) <$> [C.exp| bool { SliderFloat( $(char* descPtr), $(float* floatPtr), $(float minValue), $(float maxValue)) } |] -- | Wraps @ImGui::SliderFloat2()@ sliderFloat2 :: (MonadIO m) => CString -> Ptr CFloat -> CFloat -> CFloat -> m Bool sliderFloat2 descPtr floatPtr minValue maxValue = liftIO do (0 /=) <$> [C.exp| bool { SliderFloat2( $(char* descPtr), $(float* floatPtr), $(float minValue), $(float maxValue)) } |] -- | Wraps @ImGui::SliderFloat3()@ sliderFloat3 :: (MonadIO m) => CString -> Ptr CFloat -> CFloat -> CFloat -> m Bool sliderFloat3 descPtr floatPtr minValue maxValue = liftIO do (0 /=) <$> [C.exp| bool { SliderFloat3( $(char* descPtr), $(float* floatPtr), $(float minValue), $(float maxValue)) } |] -- | Wraps @ImGui::SliderFloat4()@ sliderFloat4 :: (MonadIO m) => CString -> Ptr CFloat -> CFloat -> CFloat -> m Bool sliderFloat4 descPtr floatPtr minValue maxValue = liftIO do (0 /=) <$> [C.exp| bool { SliderFloat4( $(char* descPtr), $(float* floatPtr), $(float minValue), $(float maxValue)) } |] -- | Wraps @ImGui::InputText()@. inputText :: (MonadIO m) => CString -> CString -> CInt -> m Bool inputText descPtr refPtr refSize = liftIO do (0 /= ) <$> [C.exp| bool { InputText( $(char* descPtr), $(char* refPtr), $(int refSize) ) } |] -- | Wraps @ImGui::ColorPicker3()@. colorPicker3 :: (MonadIO m) => CString -> Ptr CFloat -> m Bool colorPicker3 descPtr refPtr = liftIO do (0 /= ) <$> [C.exp| bool { ColorPicker3( $(char* descPtr), $(float* refPtr) ) } |] -- | Display a color square/button, hover for details, return true when pressed. -- -- Wraps @ImGui::ColorButton()@. colorButton :: (MonadIO m) => CString -> Ptr ImVec4 -> m Bool colorButton descPtr refPtr = liftIO do (0 /=) <$> [C.exp| bool { ColorButton( $(char* descPtr), *$(ImVec4* refPtr) ) } |] -- | Wraps @ImGui::TreeNode()@. treeNode :: (MonadIO m) => CString -> m Bool treeNode labelPtr = liftIO do (0 /=) <$> [C.exp| bool { TreeNode($(char* labelPtr)) } |] -- | Wraps @ImGui::TreePush()@. treePush :: (MonadIO m) => CString -> m () treePush labelPtr = liftIO do [C.exp| void { TreePush($(char* labelPtr)) } |] -- | Wraps @ImGui::TreePop()@. treePop :: (MonadIO m) => m () treePop = liftIO do [C.exp| void { TreePop() } |] -- | Wraps @ImGui::Selectable()@. selectable :: (MonadIO m) => CString -> m Bool selectable labelPtr = liftIO do (0 /=) <$> [C.exp| bool { Selectable($(char* labelPtr)) } |] -- | Wraps @ImGui::ListBox()@. listBox :: (MonadIO m) => CString -> Ptr CInt -> Ptr CString -> CInt -> m Bool listBox labelPtr iPtr itemsPtr itemsLen = liftIO do (0 /=) <$> [C.exp| bool { ListBox($(char* labelPtr), $(int* iPtr), $(char** itemsPtr), $(int itemsLen)) }|] -- | Wraps @ImGui::PlotHistogram()@. plotHistogram :: (MonadIO m) => CString -> Ptr CFloat -> CInt -> m () plotHistogram labelPtr valuesPtr valuesLen = liftIO do [C.exp| void { PlotHistogram($(char* labelPtr), $(float* valuesPtr), $(int valuesLen)) } |] -- | Append to menu-bar of current window (requires 'ImGuiWindowFlagsMenuBar' -- flag set on parent window). -- -- Wraps @ImGui::BeginMenuBar()@. beginMenuBar :: (MonadIO m) => m Bool beginMenuBar = liftIO do (0 /=) <$> [C.exp| bool { BeginMenuBar() } |] -- | Only call 'endMenuBar' if 'beginMenuBar' returns true! -- -- Wraps @ImGui::EndMenuBar()@. endMenuBar :: (MonadIO m) => m () endMenuBar = liftIO do [C.exp| void { EndMenuBar(); } |] -- | Create and append to a full screen menu-bar. -- -- Wraps @ImGui::BeginMainMenuBar()@. beginMainMenuBar :: (MonadIO m) => m Bool beginMainMenuBar = liftIO do (0 /=) <$> [C.exp| bool { BeginMainMenuBar() } |] -- | Only call 'endMainMenuBar' if 'beginMainMenuBar' returns true! -- -- Wraps @ImGui::EndMainMenuBar()@. endMainMenuBar :: (MonadIO m) => m () endMainMenuBar = liftIO do [C.exp| void { EndMainMenuBar(); } |] -- | Create a sub-menu entry. -- -- Wraps @ImGui::BeginMenu()@. beginMenu :: (MonadIO m) => CString -> m Bool beginMenu labelPtr = liftIO do (0 /=) <$> [C.exp| bool { BeginMenu($(char* labelPtr)) } |] -- | Only call 'endMenu' if 'beginMenu' returns true! -- -- Wraps @ImGui::EndMenu()@. endMenu :: (MonadIO m) => m () endMenu = liftIO do [C.exp| void { EndMenu(); } |] -- | Return true when activated. Shortcuts are displayed for convenience but not -- processed by ImGui at the moment -- -- Wraps @ImGui::MenuItem()@ menuItem :: (MonadIO m) => CString -> m Bool menuItem labelPtr = liftIO do (0 /=) <$> [C.exp| bool { MenuItem($(char* labelPtr)) } |] -- | Create a @TabBar@ and start appending to it. -- -- Wraps @ImGui::BeginTabBar@. beginTabBar :: (MonadIO m) => CString -> ImGuiTabBarFlags -> m Bool beginTabBar tabBarID flags = liftIO do (0 /=) <$> [C.exp| bool { BeginTabBar($(char* tabBarID), $(ImGuiTabBarFlags flags) ) } |] -- | Finish appending elements to a tab bar. Only call if 'beginTabBar' returns @True@. -- -- Wraps @ImGui::EndTabBar@. endTabBar :: (MonadIO m) => m () endTabBar = liftIO do [C.exp| void { EndTabBar(); } |] -- | Create a new tab. Returns @True@ if the tab is selected. -- -- Wraps @ImGui::BeginTabItem@. beginTabItem :: (MonadIO m) => CString -> Ptr CBool -> ImGuiTabBarFlags -> m Bool beginTabItem namePtr refPtr flags = liftIO do (0 /=) <$> [C.exp| bool { BeginTabItem($(char* namePtr), $(bool* refPtr), $(ImGuiTabBarFlags flags) ) } |] -- | Finish appending elements to a tab. Only call if 'beginTabItem' returns @True@. -- -- Wraps @ImGui::EndTabItem@. endTabItem :: (MonadIO m) => m () endTabItem = liftIO do [C.exp| void { EndTabItem(); } |] -- | Create a tab that behaves like a button. Returns @True@ when clicked. Cannot be selected in the tab bar. -- -- Wraps @ImGui.TabItemButton@. tabItemButton :: (MonadIO m) => CString -> ImGuiTabItemFlags -> m Bool tabItemButton namePtr flags = liftIO do (0 /=) <$> [C.exp| bool { TabItemButton($(char* namePtr), $(ImGuiTabItemFlags flags) ) } |] -- | Notify the tab bar (or the docking system) that a tab/window is about to close. -- Useful to reduce visual flicker on reorderable tab bars. -- -- __For tab-bar__: call after 'beginTabBar' and before tab submission. Otherwise, call with a window name. setTabItemClosed :: (MonadIO m) => CString -> m () setTabItemClosed namePtr = liftIO do [C.exp| void { SetTabItemClosed($(char* namePtr)); } |] -- | Begin/append a tooltip window to create full-featured tooltip (with any -- kind of items). -- -- Wraps @ImGui::BeginTooltip()@ beginTooltip :: (MonadIO m) => m () beginTooltip = liftIO do [C.exp| void { BeginTooltip() } |] -- | Wraps @ImGui::EndTooltip()@ endTooltip :: (MonadIO m) => m () endTooltip = liftIO do [C.exp| void { EndTooltip() } |] -- | Returns 'True' if the popup is open, and you can start outputting to it. -- -- Wraps @ImGui::BeginPopup()@ beginPopup :: (MonadIO m) => CString -> m Bool beginPopup popupIdPtr = liftIO do (0 /=) <$> [C.exp| bool { BeginPopup($(char* popupIdPtr)) } |] -- | Returns 'True' if the modal is open, and you can start outputting to it. -- -- Wraps @ImGui::BeginPopupModal()@ beginPopupModal :: (MonadIO m) => CString -> m Bool beginPopupModal popupIdPtr = liftIO do (0 /=) <$> [C.exp| bool { BeginPopupModal($(char* popupIdPtr)) } |] -- | Only call 'endPopup' if 'beginPopup' or 'beginPopupModal' returns 'True'! -- -- Wraps @ImGui::BeginPopupModal()@ endPopup :: (MonadIO m) => m () endPopup = liftIO do [C.exp| void { EndPopup() } |] -- | Call to mark popup as open (don't call every frame!). -- -- Wraps @ImGui::OpenPopup()@ openPopup :: (MonadIO m) => CString -> m () openPopup popupIdPtr = liftIO do [C.exp| void { OpenPopup($(char* popupIdPtr)) } |] -- | Manually close the popup we have begin-ed into. -- -- Wraps @ImGui::ClosePopup()@ closeCurrentPopup :: (MonadIO m) => m () closeCurrentPopup = liftIO do [C.exp| void { CloseCurrentPopup() } |] -- | Is the last item hovered? (and usable, aka not blocked by a popup, etc.). -- -- Wraps @ImGui::IsItemHovered()@ isItemHovered :: (MonadIO m) => m Bool isItemHovered = liftIO do (0 /=) <$> [C.exp| bool { IsItemHovered() } |] -- | Set next window position. Call before `begin` Use pivot=(0.5,0.5) to center on given point, etc. -- -- Wraps @ImGui::SetNextWindowPos()@ setNextWindowPos :: (MonadIO m) => Ptr ImVec2 -> ImGuiCond -> Ptr ImVec2 -> m () setNextWindowPos posPtr cond pivotPtr = liftIO do [C.exp| void { SetNextWindowPos(*$(ImVec2* posPtr), $(ImGuiCond cond), *$(ImVec2* pivotPtr)) } |] -- | Set next window size. Call before `begin` -- -- Wraps @ImGui::SetNextWindowSize()@ setNextWindowSize :: (MonadIO m) => Ptr ImVec2 -> ImGuiCond -> m () setNextWindowSize sizePtr cond = liftIO do [C.exp| void { SetNextWindowSize(*$(ImVec2* sizePtr), $(ImGuiCond cond)) } |] -- | Set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. call before `begin` -- -- Wraps @ImGui::SetNextWindowContentSize()@ setNextWindowContentSize :: (MonadIO m) => Ptr ImVec2 -> m () setNextWindowContentSize sizePtr = liftIO do [C.exp| void { SetNextWindowContentSize(*$(ImVec2* sizePtr)) } |] -- | Set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Sizes will be rounded down. -- -- Wraps @ImGui::SetNextWindowContentSize()@ setNextWindowSizeConstraints :: (MonadIO m) => Ptr ImVec2 -> Ptr ImVec2 -> m () setNextWindowSizeConstraints sizeMinPtr sizeMaxPtr = liftIO do [C.exp| void { SetNextWindowSizeConstraints(*$(ImVec2* sizeMinPtr), *$(ImVec2* sizeMaxPtr)) } |] -- | Set next window collapsed state. call before `begin` -- -- Wraps @ImGui::SetNextWindowCollapsed()@ setNextWindowCollapsed :: (MonadIO m) => CBool -> ImGuiCond -> m () setNextWindowCollapsed b cond = liftIO do [C.exp| void { SetNextWindowCollapsed($(bool b), $(ImGuiCond cond)) } |] -- | Set next window background color alpha. helper to easily override the Alpha component of `ImGuiCol_WindowBg`, `ChildBg`, `PopupBg`. you may also use `ImGuiWindowFlags_NoBackground`. -- -- Wraps @ImGui::SetNextWindowBgAlpha()@ setNextWindowBgAlpha :: (MonadIO m) => CFloat -> m () setNextWindowBgAlpha alpha = liftIO do [C.exp| void { SetNextWindowBgAlpha($(float alpha)) } |] -- | undo a sameLine or force a new line when in an horizontal-layout context. -- -- Wraps @ImGui::NewLine()@ newLine :: (MonadIO m) => m () newLine = liftIO do [C.exp| void { NewLine() } |] -- | Add vertical spacing. -- -- Wraps @ImGui::Spacing()@ spacing :: (MonadIO m) => m () spacing = liftIO do [C.exp| void { Spacing() } |] -- | Add a dummy item of given size. unlike `invisibleButton`, `dummy` won't take the mouse click or be navigable into. -- -- Wraps @ImGui::Dummy()@ dummy :: (MonadIO m) => Ptr ImVec2 -> m () dummy sizePtr = liftIO do [C.exp| void { Dummy(*$(ImVec2* sizePtr)) } |] -- | Move content position toward the right, by indent_w, or style.IndentSpacing if indent_w <= 0 -- -- Wraps @ImGui::Indent()@ indent :: (MonadIO m) => CFloat -> m () indent indent_w = liftIO do [C.exp| void { Indent($(float indent_w)) } |] -- | Move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0 -- -- Wraps @ImGui::Unindent()@ unindent :: (MonadIO m) => CFloat -> m () unindent indent_w = liftIO do [C.exp| void { Unindent($(float indent_w)) } |] -- | Affect large frame+labels widgets only. -- -- Wraps @ImGui::SetNextItemWidth()@ setNextItemWidth :: (MonadIO m) => CFloat -> m () setNextItemWidth itemWidth = liftIO do [C.exp| void { SetNextItemWidth($(float itemWidth)) } |] -- Wraps @ImGui::PushItemWidth()@ pushItemWidth :: (MonadIO m) => CFloat -> m () pushItemWidth itemWidth = liftIO do [C.exp| void { PushItemWidth($(float itemWidth)) } |] -- Wraps @ImGui::PopItemWidth()@ popItemWidth :: (MonadIO m) => m () popItemWidth = liftIO do [C.exp| void { PopItemWidth() } |] -- | lock horizontal starting position -- -- Wraps @ImGui::BeginGroup()@ beginGroup :: (MonadIO m) => m () beginGroup = liftIO do [C.exp| void { BeginGroup() } |] -- | unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use `isItemHovered` or layout primitives such as `sameLine` on whole group, etc.) -- -- Wraps @ImGui::EndGroup()@ endGroup :: (MonadIO m) => m () endGroup = liftIO do [C.exp| void { EndGroup() } |] -- | Vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item) -- -- Wraps @ImGui::AlignTextToFramePadding()@ alignTextToFramePadding :: (MonadIO m) => m () alignTextToFramePadding = liftIO do [C.exp| void { AlignTextToFramePadding() } |] -- | Set cursor position in window-local coordinates -- -- Wraps @ImGui::SetCursorPos()@ setCursorPos :: (MonadIO m) => Ptr ImVec2 -> m () setCursorPos posPtr = liftIO do [C.exp| void { SetCursorPos(*$(ImVec2* posPtr)) } |] -- | Modify a style color by pushing to the shared stack. always use this if you modify the style after `newFrame` -- -- Wraps @ImGui::PushStyleColor()@ pushStyleColor :: (MonadIO m) => ImGuiCol -> Ptr ImVec4 -> m () pushStyleColor col colorPtr = liftIO do [C.exp| void { PushStyleColor($(ImGuiCol col), *$(ImVec4 *colorPtr)) } |] -- | Remove style color modifications from the shared stack -- -- Wraps @ImGui::PopStyleColor()@ popStyleColor :: (MonadIO m) => CInt -> m () popStyleColor n = liftIO do [C.exp| void { PopStyleColor($(int n)) } |] -- | Modify a style variable by pushing to the shared stack. always use this if you modify the style after `newFrame` -- -- Wraps @ImGui::PushStyleVar()@ pushStyleVar :: (MonadIO m) => ImGuiStyleVar -> Ptr ImVec2 -> m () pushStyleVar style valPtr = liftIO do [C.exp| void { PushStyleVar($(ImGuiStyleVar style), *$(ImVec2* valPtr)) } |] -- | Remove style variable modifications from the shared stack -- -- Wraps @ImGui::PopStyleVar()@ popStyleVar :: (MonadIO m) => CInt -> m () popStyleVar n = liftIO do [C.exp| void { PopStyleVar($(int n)) } |] wantCaptureMouse :: MonadIO m => m Bool wantCaptureMouse = liftIO do (0 /=) <$> [C.exp| bool { GetIO().WantCaptureMouse } |] wantCaptureKeyboard :: MonadIO m => m Bool wantCaptureKeyboard = liftIO do (0 /=) <$> [C.exp| bool { GetIO().WantCaptureKeyboard } |]