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https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-22 16:57:00 +00:00
Add setNextWindow functions, pushColor, pushStyle, indent-related functions (#27)
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parent
d7686f84e4
commit
de0e87612c
19
Main.hs
19
Main.hs
@ -30,8 +30,10 @@ main = do
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color <- newIORef $ ImVec3 1 0 0
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color <- newIORef $ ImVec3 1 0 0
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slider <- newIORef (0.42, 0, 0.314)
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slider <- newIORef (0.42, 0, 0.314)
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r <- newIORef 4
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r <- newIORef 4
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pos <- newIORef $ ImVec2 64 64
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size' <- newIORef $ ImVec2 512 512
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selected <- newIORef 4
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selected <- newIORef 4
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loop w checked color slider r selected
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loop w checked color slider r pos size' selected
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openGL2Shutdown
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openGL2Shutdown
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@ -42,9 +44,11 @@ loop
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-> IORef ImVec3
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-> IORef ImVec3
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-> IORef (Float, Float, Float)
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-> IORef (Float, Float, Float)
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-> IORef Int
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-> IORef Int
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-> IORef ImVec2
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-> IORef ImVec2
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-> IORef Int
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-> IORef Int
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-> IO ()
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-> IO ()
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loop w checked color slider r selected = do
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loop w checked color slider r pos size' selected = do
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quit <- pollEvents
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quit <- pollEvents
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openGL2NewFrame
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openGL2NewFrame
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@ -56,6 +60,15 @@ loop w checked color slider r selected = do
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-- showAboutWindow
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-- showAboutWindow
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-- showUserGuide
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-- showUserGuide
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setNextWindowPos pos ImGuiCond_Once Nothing
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setNextWindowSize size' ImGuiCond_Once
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-- Works, but will make the window contents illegible without doing something more involved.
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-- setNextWindowContentSize size'
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-- setNextWindowSizeConstraints size' size'
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setNextWindowCollapsed False ImGuiCond_Once
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setNextWindowBgAlpha 0.42
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begin "My Window"
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begin "My Window"
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text "Hello!"
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text "Hello!"
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@ -134,7 +147,7 @@ loop w checked color slider r selected = do
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glSwapWindow w
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glSwapWindow w
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if quit then return () else loop w checked color slider r selected
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if quit then return () else loop w checked color slider r pos size' selected
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where
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where
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173
src/DearImGui.hs
173
src/DearImGui.hs
@ -43,6 +43,12 @@ module DearImGui
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-- * Windows
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-- * Windows
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, begin
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, begin
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, end
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, end
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, setNextWindowPos
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, setNextWindowSize
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, setNextWindowContentSize
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, setNextWindowSizeConstraints
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, setNextWindowCollapsed
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, setNextWindowBgAlpha
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-- * Child Windows
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-- * Child Windows
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, beginChild
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, beginChild
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@ -130,6 +136,10 @@ module DearImGui
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-- base
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-- base
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import Data.Bool
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import Data.Bool
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import Data.Coerce
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( coerce )
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import Data.Int
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( Int32 )
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import Foreign
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import Foreign
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import Foreign.C
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import Foreign.C
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@ -800,3 +810,166 @@ isItemHovered = liftIO do
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withCStringOrNull :: Maybe String -> (Ptr CChar -> IO a) -> IO a
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withCStringOrNull :: Maybe String -> (Ptr CChar -> IO a) -> IO a
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withCStringOrNull Nothing k = k nullPtr
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withCStringOrNull Nothing k = k nullPtr
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withCStringOrNull (Just s) k = withCString s k
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withCStringOrNull (Just s) k = withCString s k
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-- | Set next window position. Call before `begin` Use pivot=(0.5,0.5) to center on given point, etc.
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--
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-- Wraps @ImGui::SetNextWindowPos()@
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setNextWindowPos :: (MonadIO m, HasGetter ref ImVec2) => ref -> ImGuiCond -> Maybe ref -> m ()
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setNextWindowPos posRef (ImGuiCond con) pivotMaybe = liftIO do
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pos <- get posRef
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with pos $ \posPtr ->
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case pivotMaybe of
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Just pivotRef -> do
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pivot <- get pivotRef
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with pivot $ \pivotPtr ->
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[C.exp| void { SetNextWindowPos(*$(ImVec2 *posPtr), $(int con), *$(ImVec2 *pivotPtr)) } |]
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Nothing ->
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[C.exp| void { SetNextWindowPos(*$(ImVec2 *posPtr), $(int con)) } |]
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-- | Set next window size. Call before `begin`
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--
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-- Wraps @ImGui::SetNextWindowSize()@
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setNextWindowSize :: (MonadIO m, HasGetter ref ImVec2) => ref -> ImGuiCond -> m ()
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setNextWindowSize sizeRef (ImGuiCond con) = liftIO do
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size' <- get sizeRef
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with size' $
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\sizePtr ->[C.exp| void { SetNextWindowSize(*$(ImVec2 *sizePtr), $(int con)) } |]
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-- | Set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. call before `begin`
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--
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-- Wraps @ImGui::SetNextWindowContentSize()@
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setNextWindowContentSize :: (MonadIO m, HasGetter ref ImVec2) => ref -> m ()
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setNextWindowContentSize sizeRef = liftIO do
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size' <- get sizeRef
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with size' $
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\sizePtr ->[C.exp| void { SetNextWindowContentSize(*$(ImVec2 *sizePtr)) } |]
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-- | Set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Sizes will be rounded down.
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--
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-- Wraps @ImGui::SetNextWindowContentSize()@
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setNextWindowSizeConstraints :: (MonadIO m, HasGetter ref ImVec2) => ref -> ref -> m ()
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setNextWindowSizeConstraints sizeMinRef sizeMaxRef = liftIO do
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sizeMin <- get sizeMinRef
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sizeMax <- get sizeMaxRef
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with sizeMin $
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\sizeMinPtr ->
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with sizeMax $ \sizeMaxPtr ->
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[C.exp| void { SetNextWindowSizeConstraints(*$(ImVec2 *sizeMinPtr), *$(ImVec2 *sizeMaxPtr)) } |]
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-- | Set next window collapsed state. call before `begin`
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--
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-- Wraps @ImGui::SetNextWindowCollapsed()@
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setNextWindowCollapsed :: (MonadIO m) => Bool -> ImGuiCond -> m ()
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setNextWindowCollapsed b (ImGuiCond con) = liftIO do
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let b' = bool 0 1 b
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[C.exp| void { SetNextWindowCollapsed($(bool b'), $(int con)) } |]
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-- | Set next window background color alpha. helper to easily override the Alpha component of `ImGuiCol_WindowBg`, `ChildBg`, `PopupBg`. you may also use `ImGuiWindowFlags_NoBackground`.
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--
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-- Wraps @ImGui::SetNextWindowBgAlpha()@
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setNextWindowBgAlpha :: (MonadIO m) => Float -> m ()
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setNextWindowBgAlpha f = liftIO do
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let f' = coerce f
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[C.exp| void { SetNextWindowBgAlpha($(float f')) } |]
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-- | undo a sameLine or force a new line when in an horizontal-layout context.
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--
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-- Wraps @ImGui::NewLine()@
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newLine :: (MonadIO m) => m ()
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newLine = liftIO do
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[C.exp| void { NewLine() } |]
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-- | Add vertical spacing.
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--
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-- Wraps @ImGui::Spacing()@
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spacing :: (MonadIO m) => m ()
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spacing = liftIO do
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[C.exp| void { Spacing() } |]
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-- | Add a dummy item of given size. unlike `invisibleButton`, `dummy` won't take the mouse click or be navigable into.
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--
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-- Wraps @ImGui::Dummy()@
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dummy :: (MonadIO m, HasGetter ref ImVec2) => ref -> m ()
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dummy sizeRef = liftIO do
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size' <- get sizeRef
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with size' $ \ sizePtr -> [C.exp| void { Dummy(*$(ImVec2 *sizePtr)) } |]
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-- | Move content position toward the right, by indent_w, or style.IndentSpacing if indent_w <= 0
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--
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-- Wraps @ImGui::Indent()@
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indent :: (MonadIO m) => Float -> m ()
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indent indent_w = liftIO do
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let indent_w' = coerce indent_w
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[C.exp| void { Indent($(float indent_w')) } |]
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-- | Move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0
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--
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-- Wraps @ImGui::Unindent()@
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unindent :: (MonadIO m) => Float -> m ()
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unindent f = liftIO do
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let f' = coerce f
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[C.exp| void { Unindent($(float f')) } |]
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-- | lock horizontal starting position
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--
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-- Wraps @ImGui::BeginGroup()@
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beginGroup :: (MonadIO m) => m ()
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beginGroup = liftIO do
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[C.exp| void { BeginGroup() } |]
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-- | unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use `isItemHovered` or layout primitives such as `sameLine` on whole group, etc.)
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--
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-- Wraps @ImGui::EndGroup()@
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endGroup :: (MonadIO m) => m ()
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endGroup = liftIO do
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[C.exp| void { EndGroup() } |]
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-- | Vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item)
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--
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-- Wraps @ImGui::AlignTextToFramePadding()@
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alignTextToFramePadding :: (MonadIO m) => m ()
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alignTextToFramePadding = liftIO do
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[C.exp| void { AlignTextToFramePadding() } |]
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-- | Set cursor position in window-local coordinates
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--
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-- Wraps @ImGui::SetCursorPos()@
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setCursorPos :: (MonadIO m, HasGetter ref ImVec2) => ref -> m ()
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setCursorPos posRef = liftIO do
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pos <- get posRef
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with pos $ \ posPtr -> [C.exp| void { SetCursorPos(*$(ImVec2 *posPtr)) } |]
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-- | Modify a style color by pushing to the shared stack. always use this if you modify the style after `newFrame`
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--
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-- Wraps @ImGui::PushStyleColor()@
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pushStyleColor :: (MonadIO m, HasGetter ref ImVec4) => ImGuiCol -> ref -> m ()
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pushStyleColor (ImGuiCol idx) colorRef = liftIO do
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color <- get colorRef
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with color $ \ colorPtr -> [C.exp| void { PushStyleColor($(int idx), *$(ImVec4 *colorPtr)) } |]
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-- | Remove style color modifications from the shared stack
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--
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-- Wraps @ImGui::PopStyleColor()@
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popStyleColor :: (MonadIO m) => Int32 -> m ()
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popStyleColor count = liftIO do
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let count' = coerce count
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[C.exp| void { PopStyleColor($(int count')) } |]
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-- | Modify a style variable by pushing to the shared stack. always use this if you modify the style after `newFrame`
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--
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-- Wraps @ImGui::PushStyleVar()@
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pushStyleVar :: (MonadIO m, HasGetter ref ImVec2) => ImGuiStyleVar -> ref -> m ()
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pushStyleVar (ImGuiStyleVar idx) valRef = liftIO do
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val <- get valRef
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with val $ \ valPtr -> [C.exp| void { PushStyleVar($(int idx), *$(ImVec2 *valPtr)) } |]
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-- | Remove style variable modifications from the shared stack
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--
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-- Wraps @ImGui::PopStyleVar()@
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popStyleVar :: (MonadIO m) => Int32 -> m ()
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popStyleVar count = liftIO do
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let count' = coerce count
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[C.exp| void { PopStyleVar($(int count')) } |]
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@ -19,14 +19,15 @@ import Language.C.Types
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-- dear-imgui
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-- dear-imgui
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import DearImGui.Structs
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import DearImGui.Structs
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( ImVec3, ImVec4 )
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( ImVec2, ImVec3, ImVec4 )
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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imguiContext :: Context
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imguiContext :: Context
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imguiContext = mempty
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imguiContext = mempty
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{ ctxTypesTable = Map.fromList
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{ ctxTypesTable = Map.fromList
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[ ( TypeName "ImVec3", [t| ImVec3 |] )
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[ ( TypeName "ImVec2", [t| ImVec2 |] )
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, ( TypeName "ImVec3", [t| ImVec3 |] )
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, ( TypeName "ImVec4", [t| ImVec4 |] )
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, ( TypeName "ImVec4", [t| ImVec4 |] )
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]
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]
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}
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}
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@ -8,6 +8,23 @@ import Foreign
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( Storable(..), castPtr, plusPtr )
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( Storable(..), castPtr, plusPtr )
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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data ImVec2 = ImVec2 { x, y :: {-# unpack #-} !Float }
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instance Storable ImVec2 where
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sizeOf ~ImVec2{x, y} = sizeOf x + sizeOf y
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alignment _ = 0
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poke ptr ImVec2{ x, y } = do
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poke (castPtr ptr `plusPtr` (sizeOf x * 0)) x
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poke (castPtr ptr `plusPtr` (sizeOf x * 1)) y
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peek ptr = do
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x <- peek (castPtr ptr )
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y <- peek (castPtr ptr `plusPtr` (sizeOf x * 1))
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return ImVec2{ x, y }
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data ImVec3 = ImVec3 { x, y, z :: {-# unpack #-} !Float }
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data ImVec3 = ImVec3 { x, y, z :: {-# unpack #-} !Float }
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