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https://github.com/Drezil/dear-imgui.hs.git
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Add support for GLFW (#26)
Co-authored-by: Oliver Charles <ollie@ocharles.org.uk>
This commit is contained in:
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@ -1,3 +1,3 @@
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packages: *.cabal
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package dear-imgui
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flags: +sdl2 +opengl +vulkan
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flags: +sdl2 +glfw +opengl +vulkan
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@ -29,6 +29,14 @@ flag sdl
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manual:
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False
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flag glfw
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description:
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Enable GLFW backend.
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default:
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False
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manual:
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True
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common common
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build-depends:
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base
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@ -128,6 +136,26 @@ library
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exposed-modules:
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DearImGui.SDL.Vulkan
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if flag(glfw)
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exposed-modules:
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DearImGui.GLFW
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build-depends:
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GLFW-b
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cxx-sources:
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imgui/backends/imgui_impl_glfw.cpp
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if os(linux) || os(darwin)
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pkgconfig-depends:
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glfw3
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if flag(opengl)
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exposed-modules:
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DearImGui.GLFW.OpenGL
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if flag(vulkan)
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exposed-modules:
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DearImGui.GLFW.Vulkan
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library dear-imgui-generator
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import: common
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hs-source-dirs: generator
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@ -161,7 +189,16 @@ library dear-imgui-generator
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executable test
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import: common
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main-is: Main.hs
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build-depends: sdl2, gl, dear-imgui
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default-language: Haskell2010
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build-depends: base, sdl2, gl, dear-imgui
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ghc-options: -Wall
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executable glfw
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main-is: Main.hs
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hs-source-dirs: examples/glfw
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default-language: Haskell2010
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build-depends: base, GLFW-b, gl, dear-imgui, managed
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ghc-options: -Wall
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executable readme
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import: common
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14
default.nix
14
default.nix
@ -20,4 +20,18 @@ in pkgs.haskell-nix.project {
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name = "dear-imgui";
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src = ./.;
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};
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modules = [ {
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# This library needs libXext to build, but doesn't explicitly state it in
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# its .cabal file.
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packages.bindings-GLFW.components.library.libs =
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pkgs.lib.mkForce (
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pkgs.lib.optionals pkgs.stdenv.isDarwin (with pkgs.darwin.apple_sdk.frameworks; [ AGL Cocoa OpenGL IOKit Kernel CoreVideo pkgs.darwin.CF ]) ++
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pkgs.lib.optionals (!pkgs.stdenv.isDarwin) (with pkgs.xorg; [ libXext libXi libXrandr libXxf86vm libXcursor libXinerama pkgs.libGL ])
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);
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# Depends on libX11 but doesn't state it in the .cabal file.
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packages.GLFW-b.components.library.libs =
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with pkgs.xorg;
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pkgs.lib.mkForce [ libX11 ];
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} ];
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}
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82
examples/glfw/Main.hs
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82
examples/glfw/Main.hs
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@ -0,0 +1,82 @@
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{-# language BlockArguments #-}
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{-# language LambdaCase #-}
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{-# language OverloadedStrings #-}
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module Main ( main ) where
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import Control.Exception
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import Control.Monad
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import Control.Monad.IO.Class
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import Control.Monad.Managed
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import DearImGui
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import DearImGui.OpenGL
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import DearImGui.GLFW
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import DearImGui.GLFW.OpenGL
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import Graphics.GL
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import Graphics.UI.GLFW (Window)
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import qualified Graphics.UI.GLFW as GLFW
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main :: IO ()
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main = do
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initialised <- GLFW.init
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unless initialised $ error "GLFW init failed"
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runManaged $ do
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mwin <- managed $ bracket
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(GLFW.createWindow 800 600 "Hello, Dear ImGui!" Nothing Nothing)
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(maybe (return ()) GLFW.destroyWindow)
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case mwin of
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Just win -> do
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liftIO $ do
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GLFW.makeContextCurrent (Just win)
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GLFW.swapInterval 1
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-- Create an ImGui context
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_ <- managed $ bracket createContext destroyContext
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-- Initialize ImGui's GLFW backend
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_ <- managed_ $ bracket_ (glfwInitForOpenGL win True) glfwShutdown
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-- Initialize ImGui's OpenGL backend
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_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
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liftIO $ mainLoop win
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Nothing -> do
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error "GLFW createWindow failed"
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GLFW.terminate
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mainLoop :: Window -> IO ()
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mainLoop win = do
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-- Process the event loop
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GLFW.pollEvents
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close <- GLFW.windowShouldClose win
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unless close do
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-- Tell ImGui we're starting a new frame
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openGL2NewFrame
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glfwNewFrame
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newFrame
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-- Build the GUI
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bracket_ (begin "Hello, ImGui!") end do
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-- Add a text widget
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text "Hello, ImGui!"
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-- Add a button widget, and call 'putStrLn' when it's clicked
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button "Clickety Click" >>= \case
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False -> return ()
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True -> putStrLn "Ow!"
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-- Show the ImGui demo window
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showDemoWindow
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-- Render
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glClear GL_COLOR_BUFFER_BIT
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render
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openGL2RenderDrawData =<< getDrawData
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GLFW.swapBuffers win
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mainLoop win
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51
src/DearImGui/GLFW.hs
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51
src/DearImGui/GLFW.hs
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@ -0,0 +1,51 @@
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-|
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Module: DearImGui.GLFW
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GLFW specific functions backend for Dear ImGui.
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Modules for initialising a backend with GLFW can be found under the corresponding backend,
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e.g. "DearImGui.GLFW.OpenGL".
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-}
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module DearImGui.GLFW (
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-- ** GLFW
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glfwNewFrame
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, glfwShutdown
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)
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where
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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-- transformers
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import Control.Monad.IO.Class
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( MonadIO, liftIO )
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C.context (Cpp.cppCtx <> C.bsCtx)
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C.include "imgui.h"
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C.include "backends/imgui_impl_glfw.h"
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Cpp.using "namespace ImGui"
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-- | Wraps @ImGui_ImplGlfw_NewFrame@.
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glfwNewFrame :: MonadIO m => m ()
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glfwNewFrame = liftIO do
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[C.exp| void { ImGui_ImplGlfw_NewFrame(); } |]
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-- | Wraps @ImGui_ImplGlfw_Shutdown@.
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glfwShutdown :: MonadIO m => m ()
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glfwShutdown = liftIO do
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[C.exp| void { ImGui_ImplGlfw_Shutdown(); } |]
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61
src/DearImGui/GLFW/OpenGL.hs
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61
src/DearImGui/GLFW/OpenGL.hs
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@ -0,0 +1,61 @@
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-|
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Module: DearImGUI.GLFW.OpenGL
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Initialising the OpenGL backend for Dear ImGui using GLFW3.
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-}
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module DearImGui.GLFW.OpenGL
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( glfwInitForOpenGL )
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where
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-- base
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import Data.Bool
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( bool )
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import Foreign.C.Types
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( CBool )
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import Foreign.Ptr
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( Ptr )
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import Unsafe.Coerce
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( unsafeCoerce )
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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-- GLFW
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import Graphics.UI.GLFW
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( Window )
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-- transformers
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import Control.Monad.IO.Class
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( MonadIO, liftIO )
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C.context (Cpp.cppCtx <> C.bsCtx)
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C.include "imgui.h"
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C.include "backends/imgui_impl_opengl2.h"
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C.include "backends/imgui_impl_glfw.h"
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C.include "GLFW/glfw3.h"
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Cpp.using "namespace ImGui"
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-- | Wraps @ImGui_ImplGlfw_InitForOpenGL@.
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glfwInitForOpenGL :: MonadIO m => Window -> Bool -> m Bool
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glfwInitForOpenGL window installCallbacks = liftIO do
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( 0 /= ) <$> [C.exp| bool { ImGui_ImplGlfw_InitForOpenGL((GLFWwindow*)$(void* windowPtr), $(bool cInstallCallbacks)) } |]
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where
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windowPtr :: Ptr ()
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windowPtr = unsafeCoerce window
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cInstallCallbacks :: CBool
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cInstallCallbacks = bool 0 1 installCallbacks
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60
src/DearImGui/GLFW/Vulkan.hs
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60
src/DearImGui/GLFW/Vulkan.hs
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@ -0,0 +1,60 @@
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-|
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Module: DearImGui.GLFW.Vulkan
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Initialising the Vulkan backend for Dear ImGui using GLFW3.
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-}
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module DearImGui.GLFW.Vulkan
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( glfwInitForVulkan )
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where
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-- base
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import Data.Bool
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( bool )
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import Foreign.C.Types
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( CBool )
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import Foreign.Ptr
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( Ptr )
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import Unsafe.Coerce
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( unsafeCoerce )
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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-- GLFW
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import Graphics.UI.GLFW
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( Window )
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-- transformers
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import Control.Monad.IO.Class ( MonadIO, liftIO )
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C.context Cpp.cppCtx
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C.include "imgui.h"
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C.include "backends/imgui_impl_vulkan.h"
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C.include "backends/imgui_impl_glfw.h"
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C.include "GLFW/glfw3.h"
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Cpp.using "namespace ImGui"
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-- | Wraps @ImGui_ImplGlfw_InitForVulkan@.
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glfwInitForVulkan :: MonadIO m => Window -> Bool -> m Bool
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glfwInitForVulkan window installCallbacks = liftIO do
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( 0 /= ) <$> [C.exp| bool { ImGui_ImplGlfw_InitForVulkan((GLFWwindow*)$(void* windowPtr), $(bool cInstallCallbacks)) } |]
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where
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windowPtr :: Ptr ()
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windowPtr = unsafeCoerce window
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cInstallCallbacks :: CBool
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cInstallCallbacks = bool 0 1 installCallbacks
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