mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-22 16:57:00 +00:00
add cabal flags for backend selection
This commit is contained in:
parent
3c3646a645
commit
bbef66b202
3
Main.hs
3
Main.hs
@ -7,6 +7,9 @@ module Main (main) where
|
||||
|
||||
import Data.IORef
|
||||
import DearImGui
|
||||
import DearImGui.OpenGL
|
||||
import DearImGui.SDL
|
||||
import DearImGui.SDL.OpenGL
|
||||
import Control.Exception
|
||||
import Graphics.GL
|
||||
import SDL
|
||||
|
@ -3,25 +3,79 @@ name: dear-imgui
|
||||
version: 1.0.0
|
||||
build-type: Simple
|
||||
|
||||
flag opengl
|
||||
description:
|
||||
Enable OpenGL backend.
|
||||
default:
|
||||
True
|
||||
manual:
|
||||
False
|
||||
|
||||
flag sdl
|
||||
description:
|
||||
Enable SDL backend.
|
||||
default:
|
||||
True
|
||||
manual:
|
||||
False
|
||||
|
||||
library
|
||||
exposed-modules: DearImGui
|
||||
hs-source-dirs: src
|
||||
default-language: Haskell2010
|
||||
ghc-options: -Wall
|
||||
exposed-modules:
|
||||
DearImGui
|
||||
hs-source-dirs:
|
||||
src
|
||||
default-language:
|
||||
Haskell2010
|
||||
ghc-options:
|
||||
-Wall
|
||||
cxx-sources:
|
||||
imgui/imgui.cpp
|
||||
imgui/backends/imgui_impl_opengl2.cpp
|
||||
imgui/backends/imgui_impl_sdl.cpp
|
||||
imgui/imgui_demo.cpp
|
||||
imgui/imgui_draw.cpp
|
||||
imgui/imgui_tables.cpp
|
||||
imgui/imgui_widgets.cpp
|
||||
imgui/imgui_draw.cpp
|
||||
imgui/imgui_demo.cpp
|
||||
cxx-options: -std=c++11
|
||||
extra-libraries: stdc++
|
||||
pkgconfig-depends: sdl2
|
||||
include-dirs: imgui
|
||||
build-depends: base, inline-c, inline-c-cpp, sdl2, StateVar
|
||||
extra-libraries: GL
|
||||
cxx-options:
|
||||
-std=c++11
|
||||
extra-libraries:
|
||||
stdc++
|
||||
include-dirs:
|
||||
imgui
|
||||
build-depends:
|
||||
base
|
||||
, inline-c
|
||||
, inline-c-cpp
|
||||
, StateVar
|
||||
|
||||
if flag(opengl)
|
||||
exposed-modules:
|
||||
DearImGui.OpenGL
|
||||
cxx-sources:
|
||||
imgui/backends/imgui_impl_opengl2.cpp
|
||||
if os(windows)
|
||||
extra-libraries:
|
||||
opengl32
|
||||
else
|
||||
extra-libraries:
|
||||
GL
|
||||
|
||||
if flag(sdl)
|
||||
exposed-modules:
|
||||
DearImGui.SDL
|
||||
build-depends:
|
||||
sdl2
|
||||
cxx-sources:
|
||||
imgui/backends/imgui_impl_sdl.cpp
|
||||
|
||||
if os(windows) || os(darwin)
|
||||
extra-libraries:
|
||||
sdl2
|
||||
else
|
||||
pkgconfig-depends:
|
||||
sdl2
|
||||
|
||||
if flag(opengl)
|
||||
exposed-modules:
|
||||
DearImGui.SDL.OpenGL
|
||||
|
||||
|
||||
executable test
|
||||
|
106
src/DearImGui.hs
106
src/DearImGui.hs
@ -6,6 +6,12 @@
|
||||
{-# LANGUAGE QuasiQuotes #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
|
||||
{-|
|
||||
Module: DearImGui
|
||||
|
||||
Main ImGui module, exporting the functions to create a GUI.
|
||||
-}
|
||||
|
||||
module DearImGui
|
||||
( -- * Context Creation and Access
|
||||
Context(..)
|
||||
@ -20,18 +26,6 @@ module DearImGui
|
||||
, getDrawData
|
||||
, checkVersion
|
||||
|
||||
-- ** SDL2
|
||||
, sdl2InitForOpenGL
|
||||
, sdl2NewFrame
|
||||
, sdl2Shutdown
|
||||
, pollEventWithImGui
|
||||
|
||||
-- ** OpenGL 2
|
||||
, openGL2Init
|
||||
, openGL2Shutdown
|
||||
, openGL2NewFrame
|
||||
, openGL2RenderDrawData
|
||||
|
||||
-- * Demo, Debug, Information
|
||||
, showDemoWindow
|
||||
, showMetricsWindow
|
||||
@ -103,26 +97,28 @@ module DearImGui
|
||||
)
|
||||
where
|
||||
|
||||
import Control.Monad ( when )
|
||||
import Control.Monad.IO.Class ( MonadIO, liftIO )
|
||||
-- base
|
||||
import Data.Bool
|
||||
import Data.StateVar
|
||||
import Foreign
|
||||
import Foreign.C
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
|
||||
-- inline-c-cpp
|
||||
import qualified Language.C.Inline.Cpp as Cpp
|
||||
import SDL
|
||||
import SDL.Internal.Types
|
||||
import SDL.Raw.Enum as Raw
|
||||
import qualified SDL.Raw.Event as Raw
|
||||
import Unsafe.Coerce ( unsafeCoerce )
|
||||
|
||||
-- StateVar
|
||||
import Data.StateVar
|
||||
( HasGetter(get), HasSetter, ($=!) )
|
||||
|
||||
-- transformers
|
||||
import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
|
||||
|
||||
C.context (Cpp.cppCtx <> C.bsCtx)
|
||||
C.include "imgui.h"
|
||||
C.include "backends/imgui_impl_opengl2.h"
|
||||
C.include "backends/imgui_impl_sdl.h"
|
||||
C.include "SDL.h"
|
||||
C.include "SDL_opengl.h"
|
||||
Cpp.using "namespace ImGui"
|
||||
|
||||
|
||||
@ -184,68 +180,6 @@ checkVersion = liftIO do
|
||||
[C.exp| void { IMGUI_CHECKVERSION(); } |]
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplSDL2_InitForOpenGL@.
|
||||
sdl2InitForOpenGL :: MonadIO m => Window -> GLContext -> m ()
|
||||
sdl2InitForOpenGL (Window windowPtr) glContext = liftIO do
|
||||
[C.exp| void { ImGui_ImplSDL2_InitForOpenGL((SDL_Window*)$(void* windowPtr), $(void* glContextPtr)); } |]
|
||||
where
|
||||
glContextPtr :: Ptr ()
|
||||
glContextPtr = unsafeCoerce glContext
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplSDL2_NewFrame@.
|
||||
sdl2NewFrame :: MonadIO m => Window -> m ()
|
||||
sdl2NewFrame (Window windowPtr) = liftIO do
|
||||
[C.exp| void { ImGui_ImplSDL2_NewFrame((SDL_Window*)($(void* windowPtr))); } |]
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplSDL2_Shutdown@.
|
||||
sdl2Shutdown :: MonadIO m => m ()
|
||||
sdl2Shutdown = liftIO do
|
||||
[C.exp| void { ImGui_ImplSDL2_Shutdown(); } |]
|
||||
|
||||
|
||||
-- | Call the SDL2 'pollEvent' function, while also dispatching the event to
|
||||
-- Dear ImGui. You should use this in your application instead of 'pollEvent'.
|
||||
pollEventWithImGui :: MonadIO m => m (Maybe Event)
|
||||
pollEventWithImGui = liftIO do
|
||||
alloca \evPtr -> do
|
||||
pumpEvents
|
||||
|
||||
-- We use NULL first to check if there's an event.
|
||||
nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
|
||||
|
||||
when (nEvents > 0) do
|
||||
let evPtr' = castPtr evPtr :: Ptr ()
|
||||
[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
|
||||
|
||||
pollEvent
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplOpenGL2_Init@.
|
||||
openGL2Init :: MonadIO m => m ()
|
||||
openGL2Init = liftIO do
|
||||
[C.exp| void { ImGui_ImplOpenGL2_Init(); } |]
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplOpenGL2_Shutdown@.
|
||||
openGL2Shutdown :: MonadIO m => m ()
|
||||
openGL2Shutdown = liftIO do
|
||||
[C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplOpenGL2_NewFrame@.
|
||||
openGL2NewFrame :: MonadIO m => m ()
|
||||
openGL2NewFrame = liftIO do
|
||||
[C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplOpenGL2_RenderDrawData@.
|
||||
openGL2RenderDrawData :: MonadIO m => DrawData -> m ()
|
||||
openGL2RenderDrawData (DrawData ptr) = liftIO do
|
||||
[C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
|
||||
|
||||
|
||||
-- | Create demo window. Demonstrate most ImGui features. Call this to learn
|
||||
-- about the library! Try to make it always available in your application!
|
||||
showDemoWindow :: MonadIO m => m ()
|
||||
|
65
src/DearImGui/OpenGL.hs
Normal file
65
src/DearImGui/OpenGL.hs
Normal file
@ -0,0 +1,65 @@
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE PatternSynonyms #-}
|
||||
{-# LANGUAGE QuasiQuotes #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
|
||||
{-|
|
||||
Module: DearImGui.OpenGL
|
||||
|
||||
OpenGL backend for Dear ImGui.
|
||||
-}
|
||||
|
||||
module DearImGui.OpenGL
|
||||
( openGL2Init
|
||||
, openGL2Shutdown
|
||||
, openGL2NewFrame
|
||||
, openGL2RenderDrawData
|
||||
)
|
||||
where
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
|
||||
-- inline-c-cpp
|
||||
import qualified Language.C.Inline.Cpp as Cpp
|
||||
|
||||
-- transformers
|
||||
import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
|
||||
-- DearImGui
|
||||
import DearImGui
|
||||
( DrawData(..) )
|
||||
|
||||
|
||||
C.context (Cpp.cppCtx <> C.bsCtx)
|
||||
C.include "imgui.h"
|
||||
C.include "backends/imgui_impl_opengl2.h"
|
||||
Cpp.using "namespace ImGui"
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplOpenGL2_Init@.
|
||||
openGL2Init :: MonadIO m => m ()
|
||||
openGL2Init = liftIO do
|
||||
[C.exp| void { ImGui_ImplOpenGL2_Init(); } |]
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplOpenGL2_Shutdown@.
|
||||
openGL2Shutdown :: MonadIO m => m ()
|
||||
openGL2Shutdown = liftIO do
|
||||
[C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplOpenGL2_NewFrame@.
|
||||
openGL2NewFrame :: MonadIO m => m ()
|
||||
openGL2NewFrame = liftIO do
|
||||
[C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplOpenGL2_RenderDrawData@.
|
||||
openGL2RenderDrawData :: MonadIO m => DrawData -> m ()
|
||||
openGL2RenderDrawData (DrawData ptr) = liftIO do
|
||||
[C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
|
83
src/DearImGui/SDL.hs
Normal file
83
src/DearImGui/SDL.hs
Normal file
@ -0,0 +1,83 @@
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE PatternSynonyms #-}
|
||||
{-# LANGUAGE QuasiQuotes #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
|
||||
{-|
|
||||
Module: DearImGui.SDL
|
||||
|
||||
SDL2 specific functions backend for Dear ImGui.
|
||||
|
||||
Modules for initialising a backend with SDL2 can be found under the corresponding backend,
|
||||
e.g. "DearImGui.SDL.OpenGL".
|
||||
-}
|
||||
|
||||
module DearImGui.SDL (
|
||||
-- ** SDL2
|
||||
sdl2NewFrame
|
||||
, sdl2Shutdown
|
||||
, pollEventWithImGui
|
||||
)
|
||||
where
|
||||
|
||||
-- base
|
||||
import Control.Monad
|
||||
( when )
|
||||
import Foreign.Marshal.Alloc
|
||||
( alloca )
|
||||
import Foreign.Ptr
|
||||
( Ptr, castPtr )
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
|
||||
-- inline-c-cpp
|
||||
import qualified Language.C.Inline.Cpp as Cpp
|
||||
|
||||
-- sdl2
|
||||
import SDL
|
||||
import SDL.Internal.Types
|
||||
import SDL.Raw.Enum as Raw
|
||||
import qualified SDL.Raw.Event as Raw
|
||||
|
||||
-- transformers
|
||||
import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
|
||||
|
||||
C.context (Cpp.cppCtx <> C.bsCtx)
|
||||
C.include "imgui.h"
|
||||
C.include "backends/imgui_impl_sdl.h"
|
||||
C.include "SDL.h"
|
||||
Cpp.using "namespace ImGui"
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplSDL2_NewFrame@.
|
||||
sdl2NewFrame :: MonadIO m => Window -> m ()
|
||||
sdl2NewFrame (Window windowPtr) = liftIO do
|
||||
[C.exp| void { ImGui_ImplSDL2_NewFrame((SDL_Window*)($(void* windowPtr))); } |]
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplSDL2_Shutdown@.
|
||||
sdl2Shutdown :: MonadIO m => m ()
|
||||
sdl2Shutdown = liftIO do
|
||||
[C.exp| void { ImGui_ImplSDL2_Shutdown(); } |]
|
||||
|
||||
-- | Call the SDL2 'pollEvent' function, while also dispatching the event to
|
||||
-- Dear ImGui. You should use this in your application instead of 'pollEvent'.
|
||||
pollEventWithImGui :: MonadIO m => m (Maybe Event)
|
||||
pollEventWithImGui = liftIO do
|
||||
alloca \evPtr -> do
|
||||
pumpEvents
|
||||
|
||||
-- We use NULL first to check if there's an event.
|
||||
nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
|
||||
|
||||
when (nEvents > 0) do
|
||||
let evPtr' = castPtr evPtr :: Ptr ()
|
||||
[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
|
||||
|
||||
pollEvent
|
57
src/DearImGui/SDL/OpenGL.hs
Normal file
57
src/DearImGui/SDL/OpenGL.hs
Normal file
@ -0,0 +1,57 @@
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE PatternSynonyms #-}
|
||||
{-# LANGUAGE QuasiQuotes #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
|
||||
{-|
|
||||
Module: DearImGUI.SDL.OpenGL
|
||||
|
||||
Initialising the OpenGL backend for Dear ImGui using SDL2.
|
||||
-}
|
||||
|
||||
module DearImGui.SDL.OpenGL
|
||||
( sdl2InitForOpenGL )
|
||||
where
|
||||
|
||||
-- base
|
||||
import Foreign.Ptr
|
||||
( Ptr )
|
||||
import Unsafe.Coerce
|
||||
( unsafeCoerce )
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
|
||||
-- inline-c-cpp
|
||||
import qualified Language.C.Inline.Cpp as Cpp
|
||||
|
||||
-- sdl2
|
||||
import SDL
|
||||
( GLContext )
|
||||
import SDL.Internal.Types
|
||||
( Window(..) )
|
||||
|
||||
-- transformers
|
||||
import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
|
||||
|
||||
C.context (Cpp.cppCtx <> C.bsCtx)
|
||||
C.include "imgui.h"
|
||||
C.include "backends/imgui_impl_opengl2.h"
|
||||
C.include "backends/imgui_impl_sdl.h"
|
||||
C.include "SDL.h"
|
||||
C.include "SDL_opengl.h"
|
||||
Cpp.using "namespace ImGui"
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplSDL2_InitForOpenGL@.
|
||||
sdl2InitForOpenGL :: MonadIO m => Window -> GLContext -> m ()
|
||||
sdl2InitForOpenGL (Window windowPtr) glContext = liftIO do
|
||||
[C.exp| void { ImGui_ImplSDL2_InitForOpenGL((SDL_Window*)$(void* windowPtr), $(void* glContextPtr)); } |]
|
||||
where
|
||||
glContextPtr :: Ptr ()
|
||||
glContextPtr = unsafeCoerce glContext
|
Loading…
Reference in New Issue
Block a user