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https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-25 18:17:00 +00:00
Add image support for vulkan backend (#126)
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@ -350,3 +350,5 @@ executable vulkan
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^>= 3.9
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, vulkan-utils
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^>= 0.4.1
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, VulkanMemoryAllocator
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, JuicyPixels
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@ -24,7 +24,9 @@ import Control.Arrow
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import Control.Exception
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( throw )
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import Control.Monad
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( unless, void )
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( unless, void, when )
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import Data.Bits
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( (.|.) )
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import Data.Foldable
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( traverse_ )
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import Data.String
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@ -62,11 +64,13 @@ import qualified Data.Vector as Boxed
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( Vector )
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import qualified Data.Vector as Boxed.Vector
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( (!), head, singleton, unzip )
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import qualified Data.Vector.Storable as Storable.Vector
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-- vulkan
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import qualified Vulkan
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import qualified Vulkan.Exception as Vulkan
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import qualified Vulkan.Zero as Vulkan
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import qualified VulkanMemoryAllocator as VMA
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-- dear-imgui
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import Attachments
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@ -76,6 +80,13 @@ import qualified DearImGui as ImGui
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import qualified DearImGui.Vulkan as ImGui.Vulkan
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import qualified DearImGui.SDL as ImGui.SDL
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import qualified DearImGui.SDL.Vulkan as ImGui.SDL.Vulkan
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import Util (vmaVulkanFunctions)
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import Foreign (Ptr, castPtr, copyBytes, with, withForeignPtr, wordPtrToPtr)
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import qualified DearImGui.Raw as ImGui.Raw
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import UnliftIO (MonadUnliftIO)
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import qualified Vulkan.CStruct.Extends as Vulkan
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import qualified Codec.Picture as Picture
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--------------------------------------------------------------------------------
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@ -83,8 +94,8 @@ type Handler = LogMessage -> ResourceT IO ()
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deriving via ( ReaderT Handler (ResourceT IO) )
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instance MonadResource ( LoggingT LogMessage (ResourceT IO) )
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gui :: MonadIO m => m ImGui.DrawData
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gui = do
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gui :: MonadUnliftIO m => (ImGui.Raw.ImVec2, Ptr ()) -> m ImGui.DrawData
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gui texture = do
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-- Prepare frame
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ImGui.Vulkan.vulkanNewFrame
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ImGui.SDL.sdl2NewFrame
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@ -92,6 +103,25 @@ gui = do
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-- Run your windows
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ImGui.showDemoWindow
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ImGui.withWindowOpen "Vulkan demo" do
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clicked <- liftIO do
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with (fst texture) \sizePtr ->
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with (ImGui.Raw.ImVec2 0 0) \uv0Ptr ->
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with (ImGui.Raw.ImVec2 1 1) \uv1Ptr ->
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with (ImGui.Raw.ImVec4 1 1 1 1) \tintColPtr ->
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with (ImGui.Raw.ImVec4 1 1 1 1) \bgColPtr ->
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ImGui.Raw.imageButton
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(snd texture)
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sizePtr
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uv0Ptr
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uv1Ptr
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(-1)
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bgColPtr
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tintColPtr
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when clicked $
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ImGui.text "clicky click!"
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-- Process ImGui state into draw commands
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ImGui.render
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@ -275,6 +305,80 @@ app = do
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logDebug "Allocating command buffers"
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commandBuffers <- snd <$> allocatePrimaryCommandBuffers device commandPool imageCount
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logDebug "Allocating VMA"
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(_key, vma) <- VMA.withAllocator
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Vulkan.zero
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{ VMA.instance' = Vulkan.instanceHandle instance'
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, VMA.device = Vulkan.deviceHandle device
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, VMA.physicalDevice = Vulkan.physicalDeviceHandle physicalDevice
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, VMA.vulkanFunctions = Just $ vmaVulkanFunctions device instance'
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}
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ResourceT.allocate
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logDebug "Loading image data"
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picture <- liftIO (Picture.readImage "Example.png") >>= either error (pure . Picture.convertRGBA8)
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logDebug "Allocating image"
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let textureWidth = Picture.imageWidth picture
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let textureHeight = Picture.imageHeight picture
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(_key, (image, _imageAllocation, _imageAllocationInfo)) <- VMA.withImage
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vma
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( Vulkan.zero
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{ Vulkan.imageType = Vulkan.IMAGE_TYPE_2D
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, Vulkan.mipLevels = 1
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, Vulkan.arrayLayers = 1
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, Vulkan.format = Vulkan.FORMAT_R8G8B8A8_SRGB
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, Vulkan.extent = Vulkan.Extent3D (fromIntegral textureWidth) (fromIntegral textureHeight) 1
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, Vulkan.tiling = Vulkan.IMAGE_TILING_OPTIMAL
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, Vulkan.initialLayout = Vulkan.IMAGE_LAYOUT_UNDEFINED
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, Vulkan.usage = Vulkan.IMAGE_USAGE_SAMPLED_BIT .|. Vulkan.IMAGE_USAGE_TRANSFER_DST_BIT
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, Vulkan.sharingMode = Vulkan.SHARING_MODE_EXCLUSIVE
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, Vulkan.samples = Vulkan.SAMPLE_COUNT_1_BIT
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}
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)
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( Vulkan.zero
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{ VMA.flags = Vulkan.zero
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, VMA.usage = VMA.MEMORY_USAGE_GPU_ONLY
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, VMA.requiredFlags = Vulkan.MEMORY_PROPERTY_DEVICE_LOCAL_BIT
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}
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)
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ResourceT.allocate
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let (pictureF, pictureSize) = Storable.Vector.unsafeToForeignPtr0 (Picture.imageData picture)
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let stageBufferCI = Vulkan.zero
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{ Vulkan.size = fromIntegral pictureSize
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, Vulkan.usage = Vulkan.BUFFER_USAGE_TRANSFER_SRC_BIT
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, Vulkan.sharingMode = Vulkan.SHARING_MODE_EXCLUSIVE
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}
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let stageAllocationCI = Vulkan.zero
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{ VMA.flags = VMA.ALLOCATION_CREATE_MAPPED_BIT
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, VMA.usage = VMA.MEMORY_USAGE_CPU_TO_GPU
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, VMA.requiredFlags = Vulkan.MEMORY_PROPERTY_HOST_VISIBLE_BIT
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}
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(stageKey, (stage, stageAllocation, stageAllocationInfo)) <- VMA.withBuffer
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vma
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stageBufferCI
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stageAllocationCI
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ResourceT.allocate
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liftIO $ withForeignPtr pictureF \srcPtr ->
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copyBytes (VMA.mappedData stageAllocationInfo) (castPtr srcPtr) pictureSize
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VMA.flushAllocation vma stageAllocation 0 Vulkan.WHOLE_SIZE
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logDebug "Allocating sampler"
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(_key, sampler) <- Vulkan.withSampler device Vulkan.zero Nothing ResourceT.allocate
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logDebug "Allocating image view"
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(_key, imageView) <- createImageView
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device
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image
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Vulkan.IMAGE_VIEW_TYPE_2D
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Vulkan.FORMAT_R8G8B8A8_SRGB
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Vulkan.IMAGE_ASPECT_COLOR_BIT
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-------------------------------------------
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-- Initialise Dear ImGui.
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@ -308,23 +412,96 @@ app = do
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logDebug "Creating fence"
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( fenceKey, fence ) <- createFence device
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logDebug "Allocating one-shot command buffer"
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( fontUploadCommandBufferKey, fontUploadCommandBuffer ) <-
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( oneshotCommandBufferKey, oneshotCommandBuffer ) <-
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second Boxed.Vector.head <$>
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allocatePrimaryCommandBuffers device commandPool 1
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logDebug "Recording one-shot commands"
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beginCommandBuffer fontUploadCommandBuffer
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_ <- ImGui.Vulkan.vulkanCreateFontsTexture fontUploadCommandBuffer
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endCommandBuffer fontUploadCommandBuffer
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beginCommandBuffer oneshotCommandBuffer
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_ <- ImGui.Vulkan.vulkanCreateFontsTexture oneshotCommandBuffer
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logDebug "Uploading texture"
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let textureSubresource = Vulkan.ImageSubresourceRange
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{ Vulkan.aspectMask = Vulkan.IMAGE_ASPECT_COLOR_BIT
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, Vulkan.baseMipLevel = 0
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, Vulkan.levelCount = 1
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, Vulkan.baseArrayLayer = 0
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, Vulkan.layerCount = 1
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}
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let uploadBarrier = Vulkan.zero
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{ Vulkan.srcAccessMask = Vulkan.zero
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, Vulkan.dstAccessMask = Vulkan.ACCESS_TRANSFER_WRITE_BIT
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, Vulkan.oldLayout = Vulkan.IMAGE_LAYOUT_UNDEFINED
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, Vulkan.newLayout = Vulkan.IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
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, Vulkan.srcQueueFamilyIndex = Vulkan.QUEUE_FAMILY_IGNORED
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, Vulkan.dstQueueFamilyIndex = Vulkan.QUEUE_FAMILY_IGNORED
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, Vulkan.image = image
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, Vulkan.subresourceRange = textureSubresource
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} :: Vulkan.ImageMemoryBarrier '[]
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Vulkan.cmdPipelineBarrier
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oneshotCommandBuffer
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Vulkan.PIPELINE_STAGE_TOP_OF_PIPE_BIT
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Vulkan.PIPELINE_STAGE_TRANSFER_BIT
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Vulkan.zero
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mempty
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mempty
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(Boxed.Vector.singleton $ Vulkan.SomeStruct uploadBarrier)
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Vulkan.cmdCopyBufferToImage oneshotCommandBuffer stage image Vulkan.IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL $
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Boxed.Vector.singleton Vulkan.BufferImageCopy
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{ Vulkan.bufferOffset = 0
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, Vulkan.bufferRowLength = Vulkan.zero
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, Vulkan.bufferImageHeight = Vulkan.zero
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, Vulkan.imageSubresource = Vulkan.ImageSubresourceLayers
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{ aspectMask = Vulkan.IMAGE_ASPECT_COLOR_BIT
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, mipLevel = 0
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, baseArrayLayer = 0
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, layerCount = 1
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}
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, Vulkan.imageOffset = Vulkan.zero
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, Vulkan.imageExtent = Vulkan.Extent3D
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{ width = fromIntegral textureWidth
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, height = fromIntegral textureHeight
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, depth = 1
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}
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}
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logDebug "Transitioning texture"
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let transitionBarrier = Vulkan.zero
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{ Vulkan.srcAccessMask = Vulkan.ACCESS_TRANSFER_WRITE_BIT
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, Vulkan.dstAccessMask = Vulkan.ACCESS_SHADER_READ_BIT
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, Vulkan.oldLayout = Vulkan.IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
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, Vulkan.newLayout = Vulkan.IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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, Vulkan.srcQueueFamilyIndex = Vulkan.QUEUE_FAMILY_IGNORED
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, Vulkan.dstQueueFamilyIndex = Vulkan.QUEUE_FAMILY_IGNORED
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, Vulkan.image = image
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, Vulkan.subresourceRange = textureSubresource
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} :: Vulkan.ImageMemoryBarrier '[]
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Vulkan.cmdPipelineBarrier
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oneshotCommandBuffer
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Vulkan.PIPELINE_STAGE_TRANSFER_BIT
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Vulkan.PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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Vulkan.zero
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mempty
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mempty
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(Boxed.Vector.singleton $ Vulkan.SomeStruct transitionBarrier)
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endCommandBuffer oneshotCommandBuffer
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logDebug "Submitting one-shot commands"
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submitCommandBuffer queue fontUploadCommandBuffer [] [] ( Just fence )
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submitCommandBuffer queue oneshotCommandBuffer [] [] ( Just fence )
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waitForFences device ( WaitAll [ fence ] )
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logDebug "Finished uploading font objects"
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logDebug "Cleaning up one-shot commands"
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ImGui.Vulkan.vulkanDestroyFontUploadObjects
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traverse_ ResourceT.release [ fenceKey, fontUploadCommandBufferKey ]
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traverse_ ResourceT.release [ fenceKey, oneshotCommandBufferKey, stageKey ]
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logDebug "Adding imgui texture"
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Vulkan.DescriptorSet ds <- ImGui.Vulkan.vulkanAddTexture sampler imageView Vulkan.IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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let textureSize = ImGui.Raw.ImVec2 (fromIntegral textureWidth) (fromIntegral textureHeight)
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let texture = (textureSize, wordPtrToPtr $ fromIntegral ds)
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let
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mainLoop :: AppState m -> m ()
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@ -364,7 +541,7 @@ app = do
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beginCommandBuffer commandBuffer
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cmdBeginRenderPass commandBuffer imGuiRenderPass framebuffer clearValues swapchainExtent
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drawData <- gui
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drawData <- gui texture
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ImGui.Vulkan.vulkanRenderDrawData drawData commandBuffer Nothing
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cmdEndRenderPass commandBuffer
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@ -1,4 +1,7 @@
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE CPP #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE RecordWildCards #-}
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{-# LANGUAGE ScopedTypeVariables #-}
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module Util where
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@ -12,6 +15,10 @@ import Data.Functor.Identity
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( Identity(..) )
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import Data.Traversable
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( for )
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#if MIN_VERSION_VulkanMemoryAllocator(0,8,0)
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import Foreign
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( castFunPtr )
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#endif
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-- transformers
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import Control.Monad.Trans.State.Strict
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@ -19,6 +26,16 @@ import Control.Monad.Trans.State.Strict
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import Control.Monad.Trans.Writer.Strict
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( runWriter, tell )
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-- vulkan
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import qualified Vulkan
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#if MIN_VERSION_VulkanMemoryAllocator(0,8,0)
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import qualified Vulkan.Dynamic as VkDynamic
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#endif
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import Vulkan.Zero (zero)
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-- VulkanMemoryAllocator
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import qualified VulkanMemoryAllocator as VMA
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---------------------------------------------------------------
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iunzipWith
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@ -38,3 +55,19 @@ ifor i0 upd ta f = (`evalState` i0) . getCompose $ result
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where
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result :: Compose (State i) f (t b)
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result = for ta \ a -> ( coerce ( \ i -> ( f i a, upd i ) ) )
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vmaVulkanFunctions
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:: Vulkan.Device
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-> Vulkan.Instance
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-> VMA.VulkanFunctions
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#if MIN_VERSION_VulkanMemoryAllocator(0,8,0)
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vmaVulkanFunctions Vulkan.Device{deviceCmds} Vulkan.Instance{instanceCmds} =
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zero
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{ VMA.vkGetInstanceProcAddr =
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castFunPtr $ VkDynamic.pVkGetInstanceProcAddr instanceCmds
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, VMA.vkGetDeviceProcAddr =
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castFunPtr $ VkDynamic.pVkGetDeviceProcAddr deviceCmds
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}
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#else
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vmaVulkanFunctions _device _instance = zero
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#endif
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@ -19,6 +19,8 @@ module DearImGui.Vulkan
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, vulkanCreateFontsTexture
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, vulkanDestroyFontUploadObjects
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, vulkanSetMinImageCount
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, vulkanAddTexture
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)
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where
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@ -32,7 +34,7 @@ import Foreign.Marshal.Alloc
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import Foreign.Ptr
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( FunPtr, Ptr, freeHaskellFunPtr, nullPtr )
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import Foreign.Storable
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( Storable(poke) )
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( poke )
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-- inline-c
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import qualified Language.C.Inline as C
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@ -184,3 +186,16 @@ vulkanDestroyFontUploadObjects = liftIO do
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vulkanSetMinImageCount :: MonadIO m => Word32 -> m ()
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vulkanSetMinImageCount minImageCount = liftIO do
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[C.exp| void { ImGui_ImplVulkan_SetMinImageCount($(uint32_t minImageCount)); } |]
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-- | Wraps @ImGui_ImplVulkan_AddTexture@.
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vulkanAddTexture :: MonadIO m => Vulkan.Sampler -> Vulkan.ImageView -> Vulkan.ImageLayout -> m Vulkan.DescriptorSet
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vulkanAddTexture sampler imageView imageLayout = liftIO do
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[C.block|
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VkDescriptorSet {
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return ImGui_ImplVulkan_AddTexture(
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$(VkSampler sampler),
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$(VkImageView imageView),
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$(VkImageLayout imageLayout)
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);
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}
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|]
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, ( C.TypeName "VkRenderPass" , [t| Vulkan.RenderPass |] )
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, ( C.TypeName "VkResult" , [t| Vulkan.Result |] )
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, ( C.TypeName "VkSampleCountFlagBits", [t| Vulkan.SampleCountFlagBits |] )
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, ( C.TypeName "VkSampler" , [t| Vulkan.Sampler |] )
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, ( C.TypeName "VkImageView" , [t| Vulkan.ImageView |] )
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, ( C.TypeName "VkImageLayout" , [t| Vulkan.ImageLayout |] )
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, ( C.TypeName "VkDescriptorSet" , [t| Vulkan.DescriptorSet |] )
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]
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vulkanCtx :: C.Context
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