Add image support for vulkan backend (#126)

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Alexander Bondarenko 2022-02-13 17:24:08 +03:00 committed by GitHub
parent dc11fad07f
commit af6ba9e989
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5 changed files with 245 additions and 14 deletions

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@ -350,3 +350,5 @@ executable vulkan
^>= 3.9 ^>= 3.9
, vulkan-utils , vulkan-utils
^>= 0.4.1 ^>= 0.4.1
, VulkanMemoryAllocator
, JuicyPixels

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@ -24,7 +24,9 @@ import Control.Arrow
import Control.Exception import Control.Exception
( throw ) ( throw )
import Control.Monad import Control.Monad
( unless, void ) ( unless, void, when )
import Data.Bits
( (.|.) )
import Data.Foldable import Data.Foldable
( traverse_ ) ( traverse_ )
import Data.String import Data.String
@ -62,11 +64,13 @@ import qualified Data.Vector as Boxed
( Vector ) ( Vector )
import qualified Data.Vector as Boxed.Vector import qualified Data.Vector as Boxed.Vector
( (!), head, singleton, unzip ) ( (!), head, singleton, unzip )
import qualified Data.Vector.Storable as Storable.Vector
-- vulkan -- vulkan
import qualified Vulkan import qualified Vulkan
import qualified Vulkan.Exception as Vulkan import qualified Vulkan.Exception as Vulkan
import qualified Vulkan.Zero as Vulkan import qualified Vulkan.Zero as Vulkan
import qualified VulkanMemoryAllocator as VMA
-- dear-imgui -- dear-imgui
import Attachments import Attachments
@ -76,6 +80,13 @@ import qualified DearImGui as ImGui
import qualified DearImGui.Vulkan as ImGui.Vulkan import qualified DearImGui.Vulkan as ImGui.Vulkan
import qualified DearImGui.SDL as ImGui.SDL import qualified DearImGui.SDL as ImGui.SDL
import qualified DearImGui.SDL.Vulkan as ImGui.SDL.Vulkan import qualified DearImGui.SDL.Vulkan as ImGui.SDL.Vulkan
import Util (vmaVulkanFunctions)
import Foreign (Ptr, castPtr, copyBytes, with, withForeignPtr, wordPtrToPtr)
import qualified DearImGui.Raw as ImGui.Raw
import UnliftIO (MonadUnliftIO)
import qualified Vulkan.CStruct.Extends as Vulkan
import qualified Codec.Picture as Picture
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
@ -83,8 +94,8 @@ type Handler = LogMessage -> ResourceT IO ()
deriving via ( ReaderT Handler (ResourceT IO) ) deriving via ( ReaderT Handler (ResourceT IO) )
instance MonadResource ( LoggingT LogMessage (ResourceT IO) ) instance MonadResource ( LoggingT LogMessage (ResourceT IO) )
gui :: MonadIO m => m ImGui.DrawData gui :: MonadUnliftIO m => (ImGui.Raw.ImVec2, Ptr ()) -> m ImGui.DrawData
gui = do gui texture = do
-- Prepare frame -- Prepare frame
ImGui.Vulkan.vulkanNewFrame ImGui.Vulkan.vulkanNewFrame
ImGui.SDL.sdl2NewFrame ImGui.SDL.sdl2NewFrame
@ -92,6 +103,25 @@ gui = do
-- Run your windows -- Run your windows
ImGui.showDemoWindow ImGui.showDemoWindow
ImGui.withWindowOpen "Vulkan demo" do
clicked <- liftIO do
with (fst texture) \sizePtr ->
with (ImGui.Raw.ImVec2 0 0) \uv0Ptr ->
with (ImGui.Raw.ImVec2 1 1) \uv1Ptr ->
with (ImGui.Raw.ImVec4 1 1 1 1) \tintColPtr ->
with (ImGui.Raw.ImVec4 1 1 1 1) \bgColPtr ->
ImGui.Raw.imageButton
(snd texture)
sizePtr
uv0Ptr
uv1Ptr
(-1)
bgColPtr
tintColPtr
when clicked $
ImGui.text "clicky click!"
-- Process ImGui state into draw commands -- Process ImGui state into draw commands
ImGui.render ImGui.render
@ -275,6 +305,80 @@ app = do
logDebug "Allocating command buffers" logDebug "Allocating command buffers"
commandBuffers <- snd <$> allocatePrimaryCommandBuffers device commandPool imageCount commandBuffers <- snd <$> allocatePrimaryCommandBuffers device commandPool imageCount
logDebug "Allocating VMA"
(_key, vma) <- VMA.withAllocator
Vulkan.zero
{ VMA.instance' = Vulkan.instanceHandle instance'
, VMA.device = Vulkan.deviceHandle device
, VMA.physicalDevice = Vulkan.physicalDeviceHandle physicalDevice
, VMA.vulkanFunctions = Just $ vmaVulkanFunctions device instance'
}
ResourceT.allocate
logDebug "Loading image data"
picture <- liftIO (Picture.readImage "Example.png") >>= either error (pure . Picture.convertRGBA8)
logDebug "Allocating image"
let textureWidth = Picture.imageWidth picture
let textureHeight = Picture.imageHeight picture
(_key, (image, _imageAllocation, _imageAllocationInfo)) <- VMA.withImage
vma
( Vulkan.zero
{ Vulkan.imageType = Vulkan.IMAGE_TYPE_2D
, Vulkan.mipLevels = 1
, Vulkan.arrayLayers = 1
, Vulkan.format = Vulkan.FORMAT_R8G8B8A8_SRGB
, Vulkan.extent = Vulkan.Extent3D (fromIntegral textureWidth) (fromIntegral textureHeight) 1
, Vulkan.tiling = Vulkan.IMAGE_TILING_OPTIMAL
, Vulkan.initialLayout = Vulkan.IMAGE_LAYOUT_UNDEFINED
, Vulkan.usage = Vulkan.IMAGE_USAGE_SAMPLED_BIT .|. Vulkan.IMAGE_USAGE_TRANSFER_DST_BIT
, Vulkan.sharingMode = Vulkan.SHARING_MODE_EXCLUSIVE
, Vulkan.samples = Vulkan.SAMPLE_COUNT_1_BIT
}
)
( Vulkan.zero
{ VMA.flags = Vulkan.zero
, VMA.usage = VMA.MEMORY_USAGE_GPU_ONLY
, VMA.requiredFlags = Vulkan.MEMORY_PROPERTY_DEVICE_LOCAL_BIT
}
)
ResourceT.allocate
let (pictureF, pictureSize) = Storable.Vector.unsafeToForeignPtr0 (Picture.imageData picture)
let stageBufferCI = Vulkan.zero
{ Vulkan.size = fromIntegral pictureSize
, Vulkan.usage = Vulkan.BUFFER_USAGE_TRANSFER_SRC_BIT
, Vulkan.sharingMode = Vulkan.SHARING_MODE_EXCLUSIVE
}
let stageAllocationCI = Vulkan.zero
{ VMA.flags = VMA.ALLOCATION_CREATE_MAPPED_BIT
, VMA.usage = VMA.MEMORY_USAGE_CPU_TO_GPU
, VMA.requiredFlags = Vulkan.MEMORY_PROPERTY_HOST_VISIBLE_BIT
}
(stageKey, (stage, stageAllocation, stageAllocationInfo)) <- VMA.withBuffer
vma
stageBufferCI
stageAllocationCI
ResourceT.allocate
liftIO $ withForeignPtr pictureF \srcPtr ->
copyBytes (VMA.mappedData stageAllocationInfo) (castPtr srcPtr) pictureSize
VMA.flushAllocation vma stageAllocation 0 Vulkan.WHOLE_SIZE
logDebug "Allocating sampler"
(_key, sampler) <- Vulkan.withSampler device Vulkan.zero Nothing ResourceT.allocate
logDebug "Allocating image view"
(_key, imageView) <- createImageView
device
image
Vulkan.IMAGE_VIEW_TYPE_2D
Vulkan.FORMAT_R8G8B8A8_SRGB
Vulkan.IMAGE_ASPECT_COLOR_BIT
------------------------------------------- -------------------------------------------
-- Initialise Dear ImGui. -- Initialise Dear ImGui.
@ -308,23 +412,96 @@ app = do
logDebug "Creating fence" logDebug "Creating fence"
( fenceKey, fence ) <- createFence device ( fenceKey, fence ) <- createFence device
logDebug "Allocating one-shot command buffer" logDebug "Allocating one-shot command buffer"
( fontUploadCommandBufferKey, fontUploadCommandBuffer ) <- ( oneshotCommandBufferKey, oneshotCommandBuffer ) <-
second Boxed.Vector.head <$> second Boxed.Vector.head <$>
allocatePrimaryCommandBuffers device commandPool 1 allocatePrimaryCommandBuffers device commandPool 1
logDebug "Recording one-shot commands" logDebug "Recording one-shot commands"
beginCommandBuffer fontUploadCommandBuffer beginCommandBuffer oneshotCommandBuffer
_ <- ImGui.Vulkan.vulkanCreateFontsTexture fontUploadCommandBuffer _ <- ImGui.Vulkan.vulkanCreateFontsTexture oneshotCommandBuffer
endCommandBuffer fontUploadCommandBuffer
logDebug "Uploading texture"
let textureSubresource = Vulkan.ImageSubresourceRange
{ Vulkan.aspectMask = Vulkan.IMAGE_ASPECT_COLOR_BIT
, Vulkan.baseMipLevel = 0
, Vulkan.levelCount = 1
, Vulkan.baseArrayLayer = 0
, Vulkan.layerCount = 1
}
let uploadBarrier = Vulkan.zero
{ Vulkan.srcAccessMask = Vulkan.zero
, Vulkan.dstAccessMask = Vulkan.ACCESS_TRANSFER_WRITE_BIT
, Vulkan.oldLayout = Vulkan.IMAGE_LAYOUT_UNDEFINED
, Vulkan.newLayout = Vulkan.IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, Vulkan.srcQueueFamilyIndex = Vulkan.QUEUE_FAMILY_IGNORED
, Vulkan.dstQueueFamilyIndex = Vulkan.QUEUE_FAMILY_IGNORED
, Vulkan.image = image
, Vulkan.subresourceRange = textureSubresource
} :: Vulkan.ImageMemoryBarrier '[]
Vulkan.cmdPipelineBarrier
oneshotCommandBuffer
Vulkan.PIPELINE_STAGE_TOP_OF_PIPE_BIT
Vulkan.PIPELINE_STAGE_TRANSFER_BIT
Vulkan.zero
mempty
mempty
(Boxed.Vector.singleton $ Vulkan.SomeStruct uploadBarrier)
Vulkan.cmdCopyBufferToImage oneshotCommandBuffer stage image Vulkan.IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL $
Boxed.Vector.singleton Vulkan.BufferImageCopy
{ Vulkan.bufferOffset = 0
, Vulkan.bufferRowLength = Vulkan.zero
, Vulkan.bufferImageHeight = Vulkan.zero
, Vulkan.imageSubresource = Vulkan.ImageSubresourceLayers
{ aspectMask = Vulkan.IMAGE_ASPECT_COLOR_BIT
, mipLevel = 0
, baseArrayLayer = 0
, layerCount = 1
}
, Vulkan.imageOffset = Vulkan.zero
, Vulkan.imageExtent = Vulkan.Extent3D
{ width = fromIntegral textureWidth
, height = fromIntegral textureHeight
, depth = 1
}
}
logDebug "Transitioning texture"
let transitionBarrier = Vulkan.zero
{ Vulkan.srcAccessMask = Vulkan.ACCESS_TRANSFER_WRITE_BIT
, Vulkan.dstAccessMask = Vulkan.ACCESS_SHADER_READ_BIT
, Vulkan.oldLayout = Vulkan.IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, Vulkan.newLayout = Vulkan.IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, Vulkan.srcQueueFamilyIndex = Vulkan.QUEUE_FAMILY_IGNORED
, Vulkan.dstQueueFamilyIndex = Vulkan.QUEUE_FAMILY_IGNORED
, Vulkan.image = image
, Vulkan.subresourceRange = textureSubresource
} :: Vulkan.ImageMemoryBarrier '[]
Vulkan.cmdPipelineBarrier
oneshotCommandBuffer
Vulkan.PIPELINE_STAGE_TRANSFER_BIT
Vulkan.PIPELINE_STAGE_FRAGMENT_SHADER_BIT
Vulkan.zero
mempty
mempty
(Boxed.Vector.singleton $ Vulkan.SomeStruct transitionBarrier)
endCommandBuffer oneshotCommandBuffer
logDebug "Submitting one-shot commands" logDebug "Submitting one-shot commands"
submitCommandBuffer queue fontUploadCommandBuffer [] [] ( Just fence ) submitCommandBuffer queue oneshotCommandBuffer [] [] ( Just fence )
waitForFences device ( WaitAll [ fence ] ) waitForFences device ( WaitAll [ fence ] )
logDebug "Finished uploading font objects" logDebug "Finished uploading font objects"
logDebug "Cleaning up one-shot commands" logDebug "Cleaning up one-shot commands"
ImGui.Vulkan.vulkanDestroyFontUploadObjects ImGui.Vulkan.vulkanDestroyFontUploadObjects
traverse_ ResourceT.release [ fenceKey, fontUploadCommandBufferKey ] traverse_ ResourceT.release [ fenceKey, oneshotCommandBufferKey, stageKey ]
logDebug "Adding imgui texture"
Vulkan.DescriptorSet ds <- ImGui.Vulkan.vulkanAddTexture sampler imageView Vulkan.IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
let textureSize = ImGui.Raw.ImVec2 (fromIntegral textureWidth) (fromIntegral textureHeight)
let texture = (textureSize, wordPtrToPtr $ fromIntegral ds)
let let
mainLoop :: AppState m -> m () mainLoop :: AppState m -> m ()
@ -364,7 +541,7 @@ app = do
beginCommandBuffer commandBuffer beginCommandBuffer commandBuffer
cmdBeginRenderPass commandBuffer imGuiRenderPass framebuffer clearValues swapchainExtent cmdBeginRenderPass commandBuffer imGuiRenderPass framebuffer clearValues swapchainExtent
drawData <- gui drawData <- gui texture
ImGui.Vulkan.vulkanRenderDrawData drawData commandBuffer Nothing ImGui.Vulkan.vulkanRenderDrawData drawData commandBuffer Nothing
cmdEndRenderPass commandBuffer cmdEndRenderPass commandBuffer

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@ -1,4 +1,7 @@
{-# LANGUAGE BlockArguments #-} {-# LANGUAGE BlockArguments #-}
{-# LANGUAGE CPP #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE ScopedTypeVariables #-}
module Util where module Util where
@ -12,6 +15,10 @@ import Data.Functor.Identity
( Identity(..) ) ( Identity(..) )
import Data.Traversable import Data.Traversable
( for ) ( for )
#if MIN_VERSION_VulkanMemoryAllocator(0,8,0)
import Foreign
( castFunPtr )
#endif
-- transformers -- transformers
import Control.Monad.Trans.State.Strict import Control.Monad.Trans.State.Strict
@ -19,6 +26,16 @@ import Control.Monad.Trans.State.Strict
import Control.Monad.Trans.Writer.Strict import Control.Monad.Trans.Writer.Strict
( runWriter, tell ) ( runWriter, tell )
-- vulkan
import qualified Vulkan
#if MIN_VERSION_VulkanMemoryAllocator(0,8,0)
import qualified Vulkan.Dynamic as VkDynamic
#endif
import Vulkan.Zero (zero)
-- VulkanMemoryAllocator
import qualified VulkanMemoryAllocator as VMA
--------------------------------------------------------------- ---------------------------------------------------------------
iunzipWith iunzipWith
@ -38,3 +55,19 @@ ifor i0 upd ta f = (`evalState` i0) . getCompose $ result
where where
result :: Compose (State i) f (t b) result :: Compose (State i) f (t b)
result = for ta \ a -> ( coerce ( \ i -> ( f i a, upd i ) ) ) result = for ta \ a -> ( coerce ( \ i -> ( f i a, upd i ) ) )
vmaVulkanFunctions
:: Vulkan.Device
-> Vulkan.Instance
-> VMA.VulkanFunctions
#if MIN_VERSION_VulkanMemoryAllocator(0,8,0)
vmaVulkanFunctions Vulkan.Device{deviceCmds} Vulkan.Instance{instanceCmds} =
zero
{ VMA.vkGetInstanceProcAddr =
castFunPtr $ VkDynamic.pVkGetInstanceProcAddr instanceCmds
, VMA.vkGetDeviceProcAddr =
castFunPtr $ VkDynamic.pVkGetDeviceProcAddr deviceCmds
}
#else
vmaVulkanFunctions _device _instance = zero
#endif

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@ -19,6 +19,8 @@ module DearImGui.Vulkan
, vulkanCreateFontsTexture , vulkanCreateFontsTexture
, vulkanDestroyFontUploadObjects , vulkanDestroyFontUploadObjects
, vulkanSetMinImageCount , vulkanSetMinImageCount
, vulkanAddTexture
) )
where where
@ -32,7 +34,7 @@ import Foreign.Marshal.Alloc
import Foreign.Ptr import Foreign.Ptr
( FunPtr, Ptr, freeHaskellFunPtr, nullPtr ) ( FunPtr, Ptr, freeHaskellFunPtr, nullPtr )
import Foreign.Storable import Foreign.Storable
( Storable(poke) ) ( poke )
-- inline-c -- inline-c
import qualified Language.C.Inline as C import qualified Language.C.Inline as C
@ -92,7 +94,7 @@ withVulkan initInfo renderPass action =
( \ ( _, initResult ) -> action initResult ) ( \ ( _, initResult ) -> action initResult )
-- | Wraps @ImGui_ImplVulkan_Init@. -- | Wraps @ImGui_ImplVulkan_Init@.
-- --
-- Use 'vulkanShutdown' to clean up on shutdown. -- Use 'vulkanShutdown' to clean up on shutdown.
-- Prefer using 'withVulkan' when possible, as it automatically handles cleanup. -- Prefer using 'withVulkan' when possible, as it automatically handles cleanup.
vulkanInit :: MonadIO m => InitInfo -> Vulkan.RenderPass -> m (FunPtr (Vulkan.Result -> IO ()), Bool) vulkanInit :: MonadIO m => InitInfo -> Vulkan.RenderPass -> m (FunPtr (Vulkan.Result -> IO ()), Bool)
@ -184,3 +186,16 @@ vulkanDestroyFontUploadObjects = liftIO do
vulkanSetMinImageCount :: MonadIO m => Word32 -> m () vulkanSetMinImageCount :: MonadIO m => Word32 -> m ()
vulkanSetMinImageCount minImageCount = liftIO do vulkanSetMinImageCount minImageCount = liftIO do
[C.exp| void { ImGui_ImplVulkan_SetMinImageCount($(uint32_t minImageCount)); } |] [C.exp| void { ImGui_ImplVulkan_SetMinImageCount($(uint32_t minImageCount)); } |]
-- | Wraps @ImGui_ImplVulkan_AddTexture@.
vulkanAddTexture :: MonadIO m => Vulkan.Sampler -> Vulkan.ImageView -> Vulkan.ImageLayout -> m Vulkan.DescriptorSet
vulkanAddTexture sampler imageView imageLayout = liftIO do
[C.block|
VkDescriptorSet {
return ImGui_ImplVulkan_AddTexture(
$(VkSampler sampler),
$(VkImageView imageView),
$(VkImageLayout imageLayout)
);
}
|]

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@ -31,6 +31,10 @@ vulkanTypesTable = Map.fromList
, ( C.TypeName "VkRenderPass" , [t| Vulkan.RenderPass |] ) , ( C.TypeName "VkRenderPass" , [t| Vulkan.RenderPass |] )
, ( C.TypeName "VkResult" , [t| Vulkan.Result |] ) , ( C.TypeName "VkResult" , [t| Vulkan.Result |] )
, ( C.TypeName "VkSampleCountFlagBits", [t| Vulkan.SampleCountFlagBits |] ) , ( C.TypeName "VkSampleCountFlagBits", [t| Vulkan.SampleCountFlagBits |] )
, ( C.TypeName "VkSampler" , [t| Vulkan.Sampler |] )
, ( C.TypeName "VkImageView" , [t| Vulkan.ImageView |] )
, ( C.TypeName "VkImageLayout" , [t| Vulkan.ImageLayout |] )
, ( C.TypeName "VkDescriptorSet" , [t| Vulkan.DescriptorSet |] )
] ]
vulkanCtx :: C.Context vulkanCtx :: C.Context