mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-22 16:57:00 +00:00
Add raw DrawList bindings (#99)
This commit is contained in:
parent
b4bc36ca89
commit
8ee82476dc
@ -92,6 +92,7 @@ library
|
||||
exposed-modules:
|
||||
DearImGui
|
||||
DearImGui.Raw
|
||||
DearImGui.Raw.DrawList
|
||||
other-modules:
|
||||
DearImGui.Context
|
||||
DearImGui.Enums
|
||||
|
@ -14,6 +14,7 @@ import Control.Monad.IO.Class (MonadIO(..))
|
||||
import Control.Monad.Managed (managed, managed_, runManaged)
|
||||
import DearImGui
|
||||
import qualified DearImGui.Raw as Raw
|
||||
import qualified DearImGui.Raw.DrawList as DrawList
|
||||
import DearImGui.OpenGL3
|
||||
import DearImGui.SDL
|
||||
import DearImGui.SDL.OpenGL
|
||||
@ -134,18 +135,18 @@ mainLoop window textures flag = unlessQuit do
|
||||
sdl2NewFrame
|
||||
newFrame
|
||||
|
||||
let texture = if flag then fst textures else snd textures
|
||||
-- Drawing images require some backend-specific code.
|
||||
-- Meanwhile, we have to deal with raw bindings.
|
||||
let openGLtextureID = intPtrToPtr $ fromIntegral $ textureID texture
|
||||
|
||||
-- Build the GUI
|
||||
clicked <- withWindow "Image example" \open ->
|
||||
if open then do
|
||||
text "That's an image, click it"
|
||||
newLine
|
||||
|
||||
let texture = if flag then fst textures else snd textures
|
||||
|
||||
-- Drawing images require some backend-specific code.
|
||||
-- Meanwhile, we have to deal with raw binding.
|
||||
let openGLtextureID = intPtrToPtr $ fromIntegral $ textureID texture
|
||||
|
||||
-- Using imageButton
|
||||
Foreign.with (textureSize texture) \sizePtr ->
|
||||
Foreign.with (ImVec2 0 0) \uv0Ptr ->
|
||||
Foreign.with (ImVec2 1 1) \uv1Ptr ->
|
||||
@ -155,6 +156,19 @@ mainLoop window textures flag = unlessQuit do
|
||||
else
|
||||
pure False
|
||||
|
||||
-- Using DrawList
|
||||
bg <- getBackgroundDrawList
|
||||
Foreign.with (ImVec2 100 100) \pMin ->
|
||||
Foreign.with (ImVec2 200 200) \pMax ->
|
||||
Foreign.with (ImVec2 0.25 0.25) \uvMin ->
|
||||
Foreign.with (ImVec2 0.75 0.75) \uvMax ->
|
||||
DrawList.addImageRounded
|
||||
bg
|
||||
openGLtextureID
|
||||
pMin pMax uvMin uvMax
|
||||
(Raw.imCol32 0 255 0 0xFF) -- Extract green channel
|
||||
32 ImDrawFlags_RoundCornersBottom
|
||||
|
||||
-- Render
|
||||
glClear GL_COLOR_BUFFER_BIT
|
||||
|
||||
|
@ -54,6 +54,7 @@ module DearImGui
|
||||
|
||||
-- ** Utilities
|
||||
|
||||
, Raw.getWindowDrawList
|
||||
, Raw.getWindowPos
|
||||
, Raw.getWindowSize
|
||||
, Raw.getWindowWidth
|
||||
@ -252,6 +253,13 @@ module DearImGui
|
||||
, Raw.buildFontAtlas
|
||||
, Raw.clearFontAtlas
|
||||
|
||||
-- * Utilities
|
||||
|
||||
-- ** Miscellaneous
|
||||
, Raw.getBackgroundDrawList
|
||||
, Raw.getForegroundDrawList
|
||||
, Raw.imCol32
|
||||
|
||||
-- * Types
|
||||
, module DearImGui.Enums
|
||||
, module DearImGui.Structs
|
||||
|
@ -33,6 +33,8 @@ imguiContext = mempty
|
||||
[ ( TypeName "ImVec2", [t| ImVec2 |] )
|
||||
, ( TypeName "ImVec3", [t| ImVec3 |] )
|
||||
, ( TypeName "ImVec4", [t| ImVec4 |] )
|
||||
, ( TypeName "ImU32", [t| ImU32 |] )
|
||||
, ( TypeName "ImDrawList", [t| ImDrawList |] )
|
||||
, ( TypeName "ImGuiContext", [t| ImGuiContext |] )
|
||||
, ( TypeName "ImFont", [t| ImFont |] )
|
||||
]
|
||||
|
@ -49,6 +49,7 @@ module DearImGui.Raw
|
||||
|
||||
-- ** Utilities
|
||||
|
||||
, getWindowDrawList
|
||||
, getWindowPos
|
||||
, getWindowSize
|
||||
, getWindowWidth
|
||||
@ -89,6 +90,7 @@ module DearImGui.Raw
|
||||
, beginGroup
|
||||
, endGroup
|
||||
, setCursorPos
|
||||
, getCursorScreenPos
|
||||
, alignTextToFramePadding
|
||||
|
||||
-- * Widgets
|
||||
@ -217,6 +219,13 @@ module DearImGui.Raw
|
||||
, buildFontAtlas
|
||||
, clearFontAtlas
|
||||
|
||||
-- * Utilities
|
||||
|
||||
-- ** Miscellaneous
|
||||
, getBackgroundDrawList
|
||||
, getForegroundDrawList
|
||||
, imCol32
|
||||
|
||||
-- * Types
|
||||
, module DearImGui.Enums
|
||||
, module DearImGui.Structs
|
||||
@ -228,12 +237,15 @@ import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
import Foreign
|
||||
import Foreign.C
|
||||
import System.IO.Unsafe
|
||||
( unsafePerformIO )
|
||||
|
||||
-- dear-imgui
|
||||
import DearImGui.Context
|
||||
( imguiContext )
|
||||
import DearImGui.Enums
|
||||
import DearImGui.Structs
|
||||
import DearImGui.Raw.DrawList (DrawList(..))
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
@ -1264,6 +1276,19 @@ isItemHovered :: (MonadIO m) => m Bool
|
||||
isItemHovered = liftIO do
|
||||
(0 /=) <$> [C.exp| bool { IsItemHovered() } |]
|
||||
|
||||
|
||||
-- | Get draw list associated to the current window.
|
||||
getWindowDrawList :: (MonadIO m) => m DrawList
|
||||
getWindowDrawList = liftIO do
|
||||
DrawList <$> [C.exp|
|
||||
ImDrawList* {
|
||||
GetWindowDrawList()
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Get current window position in screen space.
|
||||
--
|
||||
-- Useful if you want to do your own drawing via the "DrawList" API.
|
||||
getWindowPos :: (MonadIO m) => m ImVec2
|
||||
getWindowPos = liftIO do
|
||||
C.withPtr_ \ptr ->
|
||||
@ -1445,6 +1470,21 @@ setCursorPos :: (MonadIO m) => Ptr ImVec2 -> m ()
|
||||
setCursorPos posPtr = liftIO do
|
||||
[C.exp| void { SetCursorPos(*$(ImVec2* posPtr)) } |]
|
||||
|
||||
-- | Cursor position in absolute coordinates.
|
||||
--
|
||||
-- Useful to work with 'DrawList' API.
|
||||
--
|
||||
-- Generally top-left == @GetMainViewport()->Pos == (0,0)@ in single viewport mode,
|
||||
-- and bottom-right == @GetMainViewport()->Pos+Size == io.DisplaySize@ in single-viewport mode.
|
||||
getCursorScreenPos :: (MonadIO m) => m ImVec2
|
||||
getCursorScreenPos = liftIO do
|
||||
C.withPtr_ \ptr ->
|
||||
[C.block|
|
||||
void {
|
||||
*$(ImVec2 * ptr) = GetCursorScreenPos();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
-- | Modify a style color by pushing to the shared stack. always use this if you modify the style after `newFrame`
|
||||
--
|
||||
@ -1573,3 +1613,42 @@ clearFontAtlas = liftIO do
|
||||
GetIO().Fonts->Clear();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
-- | This draw list will be the first rendering one.
|
||||
--
|
||||
-- Useful to quickly draw shapes/text behind dear imgui contents.
|
||||
getBackgroundDrawList :: (MonadIO m) => m DrawList
|
||||
getBackgroundDrawList = liftIO do
|
||||
DrawList <$> [C.exp|
|
||||
ImDrawList* {
|
||||
GetBackgroundDrawList()
|
||||
}
|
||||
|]
|
||||
|
||||
-- | This draw list will be the last rendered one.
|
||||
--
|
||||
-- Useful to quickly draw shapes/text over dear imgui contents.
|
||||
getForegroundDrawList :: (MonadIO m) => m DrawList
|
||||
getForegroundDrawList = liftIO do
|
||||
DrawList <$> [C.exp|
|
||||
ImDrawList* {
|
||||
GetForegroundDrawList()
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Generate 32-bit encoded colors using DearImgui macros.
|
||||
--
|
||||
-- Follows @IMGUI_USE_BGRA_PACKED_COLOR@ define to put bytes in appropriate positions.
|
||||
imCol32 :: CUChar -> CUChar -> CUChar -> CUChar -> ImU32
|
||||
imCol32 r g b a = unsafePerformIO
|
||||
[C.exp|
|
||||
ImU32 {
|
||||
IM_COL32(
|
||||
$(unsigned char r),
|
||||
$(unsigned char g),
|
||||
$(unsigned char b),
|
||||
$(unsigned char a)
|
||||
)
|
||||
}
|
||||
|]
|
||||
|
742
src/DearImGui/Raw/DrawList.hs
Normal file
742
src/DearImGui/Raw/DrawList.hs
Normal file
@ -0,0 +1,742 @@
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE DuplicateRecordFields #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE PatternSynonyms #-}
|
||||
{-# LANGUAGE QuasiQuotes #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
{-# LANGUAGE ViewPatterns #-}
|
||||
|
||||
{-| Draw command list
|
||||
|
||||
This is the low-level list of polygons that ImGui functions are filling.
|
||||
|
||||
At the end of the frame, all command lists are passed to your @ImGuiIO::RenderDrawListFn@ function for rendering.
|
||||
|
||||
Each dear imgui window contains its own ImDrawList.
|
||||
|
||||
You can use 'getWindowDrawList' to access the current window draw list and draw custom primitives.
|
||||
|
||||
You can interleave normal ImGui calls and adding primitives to the current draw list.
|
||||
|
||||
In single viewport mode, top-left is == @GetMainViewport()->Pos@ (generally @0,0@),
|
||||
bottom-right is == @GetMainViewport()->Pos+Size@ (generally io.DisplaySize).
|
||||
|
||||
You are totally free to apply whatever transformation matrix to want to the data
|
||||
(depending on the use of the transformation you may want to apply it to ClipRect as well!).
|
||||
|
||||
__Important__: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui functions),
|
||||
if you use this API a lot consider coarse culling your drawn objects.
|
||||
-}
|
||||
|
||||
module DearImGui.Raw.DrawList
|
||||
( DrawList(..)
|
||||
, new
|
||||
, destroy
|
||||
|
||||
-- * Primitives
|
||||
|
||||
-- $primitives
|
||||
, addLine
|
||||
|
||||
, addRect
|
||||
, addRectFilled
|
||||
, addRectFilledMultiColor
|
||||
|
||||
, addQuad
|
||||
, addQuadFilled
|
||||
|
||||
, addTriangle
|
||||
, addTriangleFilled
|
||||
|
||||
, addCircle
|
||||
, addCircleFilled
|
||||
|
||||
, addNgon
|
||||
, addNgonFilled
|
||||
|
||||
, addText_
|
||||
, addText
|
||||
|
||||
, addPolyLine
|
||||
, addConvexPolyFilled
|
||||
|
||||
, addBezierCubic
|
||||
, addBezierQuadratic
|
||||
|
||||
-- ** Image primitives
|
||||
|
||||
-- $image
|
||||
, addImage
|
||||
, addImageQuad
|
||||
, addImageRounded
|
||||
|
||||
-- * Stateful path API
|
||||
|
||||
-- $stateful
|
||||
, pathClear
|
||||
, pathLineTo
|
||||
, pathLineToMergeDuplicate
|
||||
, pathFillConvex
|
||||
, pathStroke
|
||||
|
||||
, pathArcTo
|
||||
, pathArcToFast
|
||||
|
||||
, pathBezierCubicCurveTo
|
||||
, pathBezierQuadraticCurveTo
|
||||
|
||||
, pathRect
|
||||
|
||||
-- * Advanced
|
||||
|
||||
-- , addCallback
|
||||
, addDrawCmd
|
||||
, cloneOutput
|
||||
|
||||
-- * Internal state
|
||||
|
||||
, pushClipRect
|
||||
, pushClipRectFullScreen
|
||||
, popClipRect
|
||||
, getClipRectMin
|
||||
, getClipRectMax
|
||||
|
||||
, pushTextureID
|
||||
, popTextureID
|
||||
)
|
||||
where
|
||||
|
||||
import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
import Foreign hiding (new)
|
||||
import Foreign.C
|
||||
|
||||
-- dear-imgui
|
||||
import DearImGui.Context
|
||||
( imguiContext )
|
||||
import DearImGui.Enums
|
||||
import DearImGui.Structs
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
|
||||
-- inline-c-cpp
|
||||
import qualified Language.C.Inline.Cpp as Cpp
|
||||
|
||||
C.context (Cpp.cppCtx <> C.bsCtx <> imguiContext)
|
||||
C.include "imgui.h"
|
||||
Cpp.using "namespace ImGui"
|
||||
|
||||
-- | A single draw command list.
|
||||
-- Generally one per window, conceptually you may see this as a dynamic "mesh" builder.
|
||||
newtype DrawList = DrawList (Ptr ImDrawList)
|
||||
|
||||
new :: MonadIO m => m DrawList
|
||||
new = liftIO do
|
||||
DrawList <$> [C.block|
|
||||
ImDrawList* {
|
||||
return IM_NEW(ImDrawList(GetDrawListSharedData()));
|
||||
}
|
||||
|]
|
||||
|
||||
destroy :: MonadIO m => DrawList -> m ()
|
||||
destroy (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
IM_DELETE($(ImDrawList* drawList));
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pushClipRect :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> CBool -> m ()
|
||||
pushClipRect (DrawList drawList) clip_rect_min clip_rect_max intersect_with_current_clip_rect = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PushClipRect(
|
||||
*$(ImVec2* clip_rect_min),
|
||||
*$(ImVec2* clip_rect_max),
|
||||
$(bool intersect_with_current_clip_rect)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pushClipRectFullScreen :: MonadIO m => DrawList -> m ()
|
||||
pushClipRectFullScreen (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PushClipRectFullScreen();
|
||||
}
|
||||
|]
|
||||
|
||||
popClipRect :: MonadIO m => DrawList -> m ()
|
||||
popClipRect (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PopClipRect();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
getClipRectMin :: MonadIO m => DrawList -> m ImVec2
|
||||
getClipRectMin (DrawList drawList) = liftIO do
|
||||
C.withPtr_ \ptr ->
|
||||
[C.block|
|
||||
void {
|
||||
*$(ImVec2 * ptr) = $(ImDrawList* drawList)->GetClipRectMin();
|
||||
}
|
||||
|]
|
||||
|
||||
getClipRectMax :: MonadIO m => DrawList -> m ImVec2
|
||||
getClipRectMax (DrawList drawList) = liftIO do
|
||||
C.withPtr_ \ptr ->
|
||||
[C.block|
|
||||
void {
|
||||
*$(ImVec2 * ptr) = $(ImDrawList* drawList)->GetClipRectMax();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pushTextureID :: MonadIO m => DrawList -> Ptr () -> m ()
|
||||
pushTextureID (DrawList drawList) userTextureIDPtr = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PushTextureID(
|
||||
$(void* userTextureIDPtr)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
popTextureID :: MonadIO m => DrawList -> m ()
|
||||
popTextureID (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PopTextureID();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
{- $primitives
|
||||
- For rectangular primitives, @p_min@ and @p_max@ represent the upper-left and lower-right corners.
|
||||
- For circle primitives, use @num_segments == 0@ to automatically calculate tessellation (preferred).
|
||||
In older versions (until Dear ImGui 1.77) the 'addCircle' functions defaulted to num_segments == 12.
|
||||
In future versions we will use textures to provide cheaper and higher-quality circles.
|
||||
Use 'addNgon' and 'addNgonFilled' functions if you need to guaranteed a specific number of sides.
|
||||
-}
|
||||
|
||||
addLine :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> m ()
|
||||
addLine (DrawList drawList) p1 p2 col thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddLine(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
$(ImU32 col),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addRect :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> ImDrawFlags -> CFloat -> m ()
|
||||
addRect (DrawList drawList) p_min p_max col rounding flags thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddRect(
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
$(ImU32 col),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addRectFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> ImDrawFlags -> m ()
|
||||
addRectFilled (DrawList drawList) p_min p_max col rounding flags = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddRectFilled(
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
$(ImU32 col),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addRectFilledMultiColor :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> ImU32 -> ImU32 -> ImU32 -> m ()
|
||||
addRectFilledMultiColor (DrawList drawList) p_min p_max col_upr_left col_upr_right col_bot_right col_bot_left = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddRectFilledMultiColor(
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
$(ImU32 col_upr_left),
|
||||
$(ImU32 col_upr_right),
|
||||
$(ImU32 col_bot_right),
|
||||
$(ImU32 col_bot_left)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addQuad :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> m ()
|
||||
addQuad (DrawList drawList) p1 p2 p3 p4 col thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddQuad(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
$(ImU32 col),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addQuadFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> m ()
|
||||
addQuadFilled (DrawList drawList) p1 p2 p3 p4 col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddQuadFilled(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addTriangle :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> m ()
|
||||
addTriangle (DrawList drawList) p1 p2 p3 col thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddTriangle(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(ImU32 col),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addTriangleFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> m ()
|
||||
addTriangleFilled (DrawList drawList) p1 p2 p3 col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddTriangleFilled(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addCircle :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> CFloat -> m ()
|
||||
addCircle (DrawList drawList) center radius col num_segments thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddCircle(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addCircleFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> m ()
|
||||
addCircleFilled (DrawList drawList) center radius col num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddCircleFilled(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addNgon :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> CFloat -> m ()
|
||||
addNgon (DrawList drawList) center radius col num_segments thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddNgon(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addNgonFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> m ()
|
||||
addNgonFilled (DrawList drawList) center radius col num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddNgonFilled(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addText_ :: MonadIO m => DrawList -> Ptr ImVec2 -> ImU32 -> CString -> CString -> m ()
|
||||
addText_ (DrawList drawList) pos col text_begin text_end = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddText(
|
||||
*$(ImVec2* pos),
|
||||
$(ImU32 col),
|
||||
$(char* text_begin),
|
||||
$(char* text_end)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addText :: MonadIO m => DrawList -> Ptr ImFont -> CFloat -> Ptr ImVec2 -> ImU32 -> CString -> CString -> CFloat -> Ptr ImVec4 -> m ()
|
||||
addText (DrawList drawList) fontPtr font_size pos col text_begin text_end wrap_width cpu_fine_clip_rect = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddText(
|
||||
$(ImFont* fontPtr),
|
||||
$(float font_size),
|
||||
*$(ImVec2* pos),
|
||||
$(ImU32 col),
|
||||
$(char* text_begin),
|
||||
$(char* text_end),
|
||||
$(float wrap_width),
|
||||
$(ImVec4* cpu_fine_clip_rect)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addPolyLine :: MonadIO m => DrawList -> Ptr ImVec2 -> CInt -> ImU32 -> ImDrawFlags -> CFloat -> m ()
|
||||
addPolyLine (DrawList drawList) points num_points col flags thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddPolyline(
|
||||
$(ImVec2* points),
|
||||
$(int num_points),
|
||||
$(ImU32 col),
|
||||
$(ImDrawFlags flags),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addConvexPolyFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> CInt -> ImU32 -> m ()
|
||||
addConvexPolyFilled (DrawList drawList) points num_points col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddConvexPolyFilled(
|
||||
$(ImVec2* points),
|
||||
$(int num_points),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addBezierCubic
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- Positions (control points)
|
||||
-> ImU32
|
||||
-> CFloat
|
||||
-> CInt
|
||||
-> m ()
|
||||
addBezierCubic (DrawList drawList) p1 p2 p3 p4 col thickness numSegments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddBezierCubic(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
$(ImU32 col),
|
||||
$(float thickness),
|
||||
$(int numSegments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addBezierQuadratic
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- Positions (control points)
|
||||
-> ImU32
|
||||
-> CFloat
|
||||
-> CInt
|
||||
-> m ()
|
||||
addBezierQuadratic (DrawList drawList) p1 p2 p3 col thickness numSegments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddBezierQuadratic(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(ImU32 col),
|
||||
$(float thickness),
|
||||
$(int numSegments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
{- $image
|
||||
* Read FAQ to understand what @ImTextureID@ is.
|
||||
* @p_min@ and @p_max@ represent the upper-left and lower-right corners of the rectangle.
|
||||
* @uv_min@ and @uv_max@ represent the normalized texture coordinates to use for those corners.
|
||||
Using @(0,0)->(1,1)@ texture coordinates will generally display the entire texture.
|
||||
-}
|
||||
|
||||
addImage
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ()
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- Positions
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- UVs
|
||||
-> ImU32
|
||||
-> m ()
|
||||
addImage (DrawList drawList) userTextureIDPtr p_min p_max uv_min uv_max col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddImage(
|
||||
$(void* userTextureIDPtr),
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
*$(ImVec2* uv_min),
|
||||
*$(ImVec2* uv_max),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addImageQuad
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ()
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- Positions
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- UVs
|
||||
-> ImU32
|
||||
-> m ()
|
||||
addImageQuad (DrawList drawList) userTextureIDPtr p1 p2 p3 p4 uv1 uv2 uv3 uv4 col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddImageQuad(
|
||||
$(void* userTextureIDPtr),
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
*$(ImVec2* uv1),
|
||||
*$(ImVec2* uv2),
|
||||
*$(ImVec2* uv3),
|
||||
*$(ImVec2* uv4),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addImageRounded
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ()
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- Positions
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- UVs
|
||||
-> ImU32
|
||||
-> CFloat
|
||||
-> ImDrawFlags
|
||||
-> m ()
|
||||
addImageRounded (DrawList drawList) userTextureIDPtr p_min p_max uv_min uv_max col rounding flags = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddImageRounded(
|
||||
$(void* userTextureIDPtr),
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
*$(ImVec2* uv_min),
|
||||
*$(ImVec2* uv_max),
|
||||
$(ImU32 col),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
{- $stateful
|
||||
Add points then finish with 'pathFillConvex' or 'pathStroke'.
|
||||
-}
|
||||
|
||||
pathClear :: MonadIO m => DrawList -> m ()
|
||||
pathClear (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathClear();
|
||||
}
|
||||
|]
|
||||
|
||||
pathLineTo :: MonadIO m => DrawList -> Ptr ImVec2 -> m ()
|
||||
pathLineTo (DrawList drawList) pos = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathLineTo(
|
||||
*$(ImVec2* pos)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pathLineToMergeDuplicate :: MonadIO m => DrawList -> Ptr ImVec2 -> m ()
|
||||
pathLineToMergeDuplicate (DrawList drawList) pos = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathLineToMergeDuplicate(
|
||||
*$(ImVec2* pos)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Note: Anti-aliased filling requires points to be in clockwise order.
|
||||
pathFillConvex :: MonadIO m => DrawList -> ImU32 -> m ()
|
||||
pathFillConvex (DrawList drawList) col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathFillConvex(
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pathStroke :: MonadIO m => DrawList -> ImU32 -> ImDrawFlags -> CFloat -> m ()
|
||||
pathStroke (DrawList drawList) col flags thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathStroke(
|
||||
$(ImU32 col),
|
||||
$(ImDrawFlags flags),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pathArcTo :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> CFloat -> CFloat -> CInt -> m ()
|
||||
pathArcTo (DrawList drawList) center radius a_min a_max num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathArcTo(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(float a_min),
|
||||
$(float a_max),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Use precomputed angles for a 12 steps circle.
|
||||
pathArcToFast :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> CInt -> CInt -> m ()
|
||||
pathArcToFast (DrawList drawList) center radius a_min_of_12 a_max_of_12 = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathArcToFast(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(int a_min_of_12),
|
||||
$(int a_max_of_12)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pathBezierCubicCurveTo
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2
|
||||
-> Ptr ImVec2
|
||||
-> Ptr ImVec2
|
||||
-> CInt
|
||||
-> m ()
|
||||
pathBezierCubicCurveTo (DrawList drawList) p1 p2 p3 num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathBezierCubicCurveTo(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pathBezierQuadraticCurveTo
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2
|
||||
-> Ptr ImVec2
|
||||
-> CInt
|
||||
-> m ()
|
||||
pathBezierQuadraticCurveTo (DrawList drawList) p1 p2 num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathBezierQuadraticCurveTo(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pathRect :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> CFloat -> ImDrawFlags -> m ()
|
||||
pathRect (DrawList drawList) rect_min rect_max rounding flags = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathRect(
|
||||
*$(ImVec2* rect_min),
|
||||
*$(ImVec2* rect_max),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
-- | This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending).
|
||||
-- Otherwise primitives are merged into the same draw-call as much as possible.
|
||||
addDrawCmd :: MonadIO m => DrawList -> m ()
|
||||
addDrawCmd (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddDrawCmd();
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer.
|
||||
cloneOutput :: MonadIO m => DrawList -> m DrawList
|
||||
cloneOutput (DrawList drawList) = liftIO do
|
||||
DrawList <$> [C.block|
|
||||
ImDrawList* {
|
||||
return $(ImDrawList* drawList)->CloneOutput();
|
||||
}
|
||||
|]
|
@ -4,6 +4,8 @@
|
||||
module DearImGui.Structs where
|
||||
|
||||
-- base
|
||||
import Data.Word
|
||||
( Word32 )
|
||||
import Foreign
|
||||
( Storable(..), castPtr, plusPtr )
|
||||
|
||||
@ -77,3 +79,9 @@ data ImGuiContext
|
||||
|
||||
-- | Individual font handle.
|
||||
data ImFont
|
||||
|
||||
-- | Opaque DrawList handle.
|
||||
data ImDrawList
|
||||
|
||||
-- | 32-bit unsigned integer (often used to store packed colors).
|
||||
type ImU32 = Word32
|
||||
|
Loading…
Reference in New Issue
Block a user