mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-22 16:57:00 +00:00
Move everything to MonadIO
This commit is contained in:
parent
aa681fb77d
commit
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199
src/DearImGui.hs
199
src/DearImGui.hs
@ -76,9 +76,10 @@ module DearImGui
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)
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where
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import Control.Monad ( when )
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import Control.Monad.IO.Class ( MonadIO, liftIO )
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import Data.Bool
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import Data.StateVar
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import Control.Monad ( when )
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import Foreign
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import Foreign.C
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import qualified Language.C.Inline as C
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@ -103,14 +104,14 @@ newtype Context = Context (Ptr ())
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-- | Wraps @ImGui::CreateContext()@.
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createContext :: IO Context
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createContext =
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createContext :: MonadIO m => m Context
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createContext = liftIO do
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Context <$> [C.exp| void* { CreateContext() } |]
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-- | Wraps @ImGui::DestroyContext()@.
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destroyContext :: Context -> IO ()
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destroyContext (Context contextPtr) =
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destroyContext :: MonadIO m => Context -> m ()
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destroyContext (Context contextPtr) = liftIO do
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[C.exp| void { DestroyContext((ImGuiContext*)$(void* contextPtr)); } |]
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@ -118,22 +119,25 @@ destroyContext (Context contextPtr) =
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-- until 'render'/'endFrame'.
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--
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-- Wraps @ImGui::NewFrame()@.
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newFrame :: IO ()
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newFrame = [C.exp| void { ImGui::NewFrame(); } |]
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newFrame :: MonadIO m => m ()
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newFrame = liftIO do
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[C.exp| void { ImGui::NewFrame(); } |]
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-- | Ends the Dear ImGui frame. automatically called by 'render'. If you don't
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-- need to render data (skipping rendering) you may call 'endFrame' without
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-- 'render'... but you'll have wasted CPU already! If you don't need to render,
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-- better to not create any windows and not call 'newFrame' at all!
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endFrame :: IO ()
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endFrame = [C.exp| void { ImGui::EndFrame(); } |]
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endFrame :: MonadIO m => m ()
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endFrame = liftIO do
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[C.exp| void { ImGui::EndFrame(); } |]
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-- | Ends the Dear ImGui frame, finalize the draw data. You can then get call
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-- 'getDrawData'.
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render :: IO ()
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render = [C.exp| void { ImGui::Render(); } |]
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render :: MonadIO m => m ()
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render = liftIO do
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[C.exp| void { ImGui::Render(); } |]
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-- | Wraps @ImDrawData*@.
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@ -142,19 +146,20 @@ newtype DrawData = DrawData (Ptr ())
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-- | Valid after 'render' and until the next call to 'newFrame'. This is what
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-- you have to render.
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getDrawData :: IO DrawData
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getDrawData = DrawData <$> [C.exp| void* { ImGui::GetDrawData() } |]
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getDrawData :: MonadIO m => m DrawData
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getDrawData = liftIO do
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DrawData <$> [C.exp| void* { ImGui::GetDrawData() } |]
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-- | Wraps @IMGUI_CHECKVERSION()@
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checkVersion :: IO ()
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checkVersion =
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checkVersion :: MonadIO m => m ()
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checkVersion = liftIO do
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[C.exp| void { IMGUI_CHECKVERSION(); } |]
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-- | Wraps @ImGui_ImplSDL2_InitForOpenGL@.
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sdl2InitForOpenGL :: Window -> GLContext -> IO ()
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sdl2InitForOpenGL (Window windowPtr) glContext =
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sdl2InitForOpenGL :: MonadIO m => Window -> GLContext -> m ()
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sdl2InitForOpenGL (Window windowPtr) glContext = liftIO do
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[C.exp| void { ImGui_ImplSDL2_InitForOpenGL((SDL_Window*)$(void* windowPtr), $(void* glContextPtr)); } |]
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where
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glContextPtr :: Ptr ()
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@ -162,101 +167,115 @@ sdl2InitForOpenGL (Window windowPtr) glContext =
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-- | Wraps @ImGui_ImplSDL2_NewFrame@.
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sdl2NewFrame :: Window -> IO ()
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sdl2NewFrame (Window windowPtr) =
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sdl2NewFrame :: MonadIO m => Window -> m ()
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sdl2NewFrame (Window windowPtr) = liftIO do
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[C.exp| void { ImGui_ImplSDL2_NewFrame((SDL_Window*)($(void* windowPtr))); } |]
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-- | Wraps @ImGui_ImplSDL2_Shutdown@.
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sdl2Shutdown :: IO ()
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sdl2Shutdown = [C.exp| void { ImGui_ImplSDL2_Shutdown(); } |]
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sdl2Shutdown :: MonadIO m => m ()
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sdl2Shutdown = liftIO do
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[C.exp| void { ImGui_ImplSDL2_Shutdown(); } |]
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-- | Call the SDL2 'pollEvent' function, while also dispatching the event to
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-- Dear ImGui. You should use this in your application instead of 'pollEvent'.
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pollEventWithImGui :: IO (Maybe Event)
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pollEventWithImGui = alloca \evPtr -> do
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pumpEvents
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pollEventWithImGui :: MonadIO m => m (Maybe Event)
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pollEventWithImGui = liftIO do
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alloca \evPtr -> do
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pumpEvents
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-- We use NULL first to check if there's an event.
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nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
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-- We use NULL first to check if there's an event.
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nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
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when (nEvents > 0) do
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let evPtr' = castPtr evPtr :: Ptr ()
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[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
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when (nEvents > 0) do
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let evPtr' = castPtr evPtr :: Ptr ()
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[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
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pollEvent
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pollEvent
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-- | Wraps @ImGui_ImplOpenGL2_Init@.
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openGL2Init :: IO ()
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openGL2Init = [C.exp| void { ImGui_ImplOpenGL2_Init(); } |]
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openGL2Init :: MonadIO m => m ()
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openGL2Init = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_Init(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_Shutdown@.
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openGL2Shutdown :: IO ()
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openGL2Shutdown = [C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
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openGL2Shutdown :: MonadIO m => m ()
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openGL2Shutdown = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_NewFrame@.
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openGL2NewFrame :: IO ()
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openGL2NewFrame = [C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
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openGL2NewFrame :: MonadIO m => m ()
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openGL2NewFrame = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_RenderDrawData@.
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openGL2RenderDrawData :: DrawData -> IO ()
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openGL2RenderDrawData (DrawData ptr) = [C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
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openGL2RenderDrawData :: MonadIO m => DrawData -> m ()
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openGL2RenderDrawData (DrawData ptr) = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
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-- | Create demo window. Demonstrate most ImGui features. Call this to learn
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-- about the library! Try to make it always available in your application!
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showDemoWindow :: IO ()
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showDemoWindow = [C.exp| void { ImGui::ShowDemoWindow(); } |]
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showDemoWindow :: MonadIO m => m ()
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showDemoWindow = liftIO do
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[C.exp| void { ImGui::ShowDemoWindow(); } |]
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-- | Create Metrics/Debugger window. Display Dear ImGui internals: windows, draw
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-- commands, various internal state, etc.
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showMetricsWindow :: IO ()
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showMetricsWindow = [C.exp| void { ImGui::ShowMetricsWindow(); } |]
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showMetricsWindow :: MonadIO m => m ()
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showMetricsWindow = liftIO do
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[C.exp| void { ImGui::ShowMetricsWindow(); } |]
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-- | Create About window. display Dear ImGui version, credits and build/system
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-- information.
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showAboutWindow :: IO ()
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showAboutWindow = [C.exp| void { ShowAboutWindow(); } |]
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showAboutWindow :: MonadIO m => m ()
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showAboutWindow = liftIO do
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[C.exp| void { ShowAboutWindow(); } |]
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-- | Add basic help/info block (not a window): how to manipulate ImGui as a
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-- end-user (mouse/keyboard controls).
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showUserGuide :: IO ()
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showUserGuide = [C.exp| void { ShowUserGuide() } |]
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showUserGuide :: MonadIO m => m ()
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showUserGuide = liftIO do
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[C.exp| void { ShowUserGuide() } |]
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-- | Get the compiled version string e.g. "1.80 WIP" (essentially the value for
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-- @IMGUI_VERSION@ from the compiled version of @imgui.cpp@).
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getVersion :: IO String
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getVersion = peekCString =<< [C.exp| const char* { GetVersion() } |]
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getVersion :: MonadIO m => m String
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getVersion = liftIO do
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peekCString =<< [C.exp| const char* { GetVersion() } |]
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-- | New, recommended style (default).
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--
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-- Wraps @ImGui::StyleColorsDark()@.
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styleColorsDark :: IO ()
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styleColorsDark = [C.exp| void { StyleColorsDark(); } |]
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styleColorsDark :: MonadIO m => m ()
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styleColorsDark = liftIO do
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[C.exp| void { StyleColorsDark(); } |]
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-- | Best used with borders and a custom, thicker font.
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--
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-- Wraps @ImGui::StyleColorsLight()@.
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styleColorsLight :: IO ()
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styleColorsLight = [C.exp| void { StyleColorsLight(); } |]
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styleColorsLight :: MonadIO m => m ()
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styleColorsLight = liftIO do
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[C.exp| void { StyleColorsLight(); } |]
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-- | Classic ImGui style.
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--
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-- Wraps @ImGui::StyleColorsClasic()@.
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styleColorsClassic :: IO ()
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styleColorsClassic = [C.exp| void { StyleColorsClassic(); } |]
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styleColorsClassic :: MonadIO m => m ()
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styleColorsClassic = liftIO do
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[C.exp| void { StyleColorsClassic(); } |]
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-- | Push window to the stack and start appending to it.
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@ -266,53 +285,59 @@ styleColorsClassic = [C.exp| void { StyleColorsClassic(); } |]
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-- matching 'end' for each 'begin' call, regardless of its return value!
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--
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-- Wraps @ImGui::Begin()@.
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begin :: String -> IO Bool
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begin name = withCString name \namePtr ->
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(1 ==) <$> [C.exp| bool { ImGui::Begin($(char* namePtr)) } |]
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begin :: MonadIO m => String -> m Bool
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begin name = liftIO do
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withCString name \namePtr ->
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(1 ==) <$> [C.exp| bool { ImGui::Begin($(char* namePtr)) } |]
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-- | Pop window from the stack.
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--
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-- Wraps @ImGui::End()@.
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end :: IO ()
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end = [C.exp| void { ImGui::End(); } |]
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end :: MonadIO m => m ()
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end = liftIO do
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[C.exp| void { ImGui::End(); } |]
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-- | Formatted text.
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--
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-- Wraps @ImGui::Text()@.
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text :: String -> IO ()
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text t = withCString t \textPtr ->
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[C.exp| void { Text($(char* textPtr)) } |]
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text :: MonadIO m => String -> m ()
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text t = liftIO do
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withCString t \textPtr ->
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[C.exp| void { Text($(char* textPtr)) } |]
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-- | A button. Returns 'True' when clicked.
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--
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-- Wraps @ImGui::Button()@.
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button :: String -> IO Bool
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button label = withCString label \labelPtr ->
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(1 ==) <$> [C.exp| bool { Button($(char* labelPtr)) } |]
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button :: MonadIO m => String -> m Bool
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button label = liftIO do
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withCString label \labelPtr ->
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(1 ==) <$> [C.exp| bool { Button($(char* labelPtr)) } |]
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-- | Button with @FramePadding=(0,0)@ to easily embed within text.
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--
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-- Wraps @ImGui::SmallButton()@.
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smallButton :: String -> IO Bool
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smallButton label = withCString label \labelPtr ->
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(1 ==) <$> [C.exp| bool { SmallButton($(char* labelPtr)) } |]
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smallButton :: MonadIO m => String -> m Bool
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smallButton label = liftIO do
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withCString label \labelPtr ->
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(1 ==) <$> [C.exp| bool { SmallButton($(char* labelPtr)) } |]
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-- | Square button with an arrow shape.
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--
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-- Wraps @ImGui::ArrowButton()@.
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arrowButton :: String -> ImGuiDir -> IO Bool
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arrowButton strId (ImGuiDir dir) = withCString strId \strIdPtr ->
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(1 ==) <$> [C.exp| bool { ArrowButton($(char* strIdPtr), $(int dir)) } |]
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arrowButton :: MonadIO m => String -> ImGuiDir -> m Bool
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arrowButton strId (ImGuiDir dir) = liftIO do
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withCString strId \strIdPtr ->
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(1 ==) <$> [C.exp| bool { ArrowButton($(char* strIdPtr), $(int dir)) } |]
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-- | Wraps @ImGui::Checkbox()@.
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checkbox :: (HasSetter ref Bool, HasGetter ref Bool) => String -> ref -> IO Bool
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checkbox label ref = do
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checkbox :: (HasSetter ref Bool, HasGetter ref Bool, MonadIO m) => String -> ref -> m Bool
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checkbox label ref = liftIO do
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currentValue <- get ref
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with (bool 0 1 currentValue :: CBool) \boolPtr -> do
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changed <- withCString label \labelPtr ->
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@ -324,9 +349,10 @@ checkbox label ref = do
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return changed
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progressBar :: Float -> Maybe String -> IO ()
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progressBar progress overlay = withCStringOrNull overlay \overlayPtr ->
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[C.exp| void { ProgressBar($(float c'progress), ImVec2(-FLT_MIN, 0), $(char* overlayPtr)) } |]
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progressBar :: MonadIO m => Float -> Maybe String -> m ()
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progressBar progress overlay = liftIO do
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withCStringOrNull overlay \overlayPtr ->
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[C.exp| void { ProgressBar($(float c'progress), ImVec2(-FLT_MIN, 0), $(char* overlayPtr)) } |]
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where
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c'progress :: CFloat
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c'progress = realToFrac progress
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@ -334,8 +360,9 @@ progressBar progress overlay = withCStringOrNull overlay \overlayPtr ->
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-- | Draw a small circle + keep the cursor on the same line. Advance cursor x
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-- position by 'getTreeNodeToLabelSpacing', same distance that 'treeNode' uses.
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bullet :: IO ()
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bullet = [C.exp| void { Bullet() } |]
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bullet :: MonadIO m => m ()
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bullet = liftIO do
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[C.exp| void { Bullet() } |]
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-- | Begin creating a combo box with a given label and preview value.
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@ -344,8 +371,8 @@ bullet = [C.exp| void { Bullet() } |]
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-- the contents of the combo box - for example, by calling 'selectable'.
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--
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-- Wraps @ImGui::BeginCombo()@.
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beginCombo :: String -> String -> IO Bool
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beginCombo label previewValue =
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beginCombo :: MonadIO m => String -> String -> m Bool
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beginCombo label previewValue = liftIO $
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withCString label \labelPtr ->
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withCString previewValue \previewValuePtr ->
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(1 ==) <$> [C.exp| bool { BeginCombo($(char* labelPtr), $(char* previewValuePtr)) } |]
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@ -354,14 +381,16 @@ beginCombo label previewValue =
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-- | Only call 'endCombo' if 'beginCombon' returns 'True'!
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--
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-- Wraps @ImGui::EndCombo()@.
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endCombo :: IO ()
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endCombo = [C.exp| void { EndCombo() } |]
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endCombo :: MonadIO m => m ()
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endCombo = liftIO do
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[C.exp| void { EndCombo() } |]
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-- | Wraps @ImGui::Selectable()@.
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selectable :: String -> IO Bool
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selectable label = withCString label \labelPtr ->
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(1 == ) <$> [C.exp| bool { Selectable($(char* labelPtr)) } |]
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selectable :: MonadIO m => String -> m Bool
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selectable label = liftIO do
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withCString label \labelPtr ->
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(1 == ) <$> [C.exp| bool { Selectable($(char* labelPtr)) } |]
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-- | A cardinal direction.
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