diff --git a/README.md b/README.md index 3a57da4..faf98a8 100644 --- a/README.md +++ b/README.md @@ -31,29 +31,30 @@ package dear-imgui With this done, the following module is the "Hello, World!" of ImGui: ``` haskell -{-# language BlockArguments #-} -{-# language LambdaCase #-} {-# language OverloadedStrings #-} module Main ( main ) where -import Control.Exception -import Control.Monad.IO.Class -import Control.Monad.Managed import DearImGui -import DearImGui.OpenGL2 +import DearImGui.OpenGL3 import DearImGui.SDL import DearImGui.SDL.OpenGL + import Graphics.GL import SDL +import Control.Monad.Managed +import Control.Monad.IO.Class () +import Control.Monad (when, unless) +import Control.Exception (bracket, bracket_) + main :: IO () main = do -- Initialize SDL initializeAll - runManaged do - -- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too. + runManaged $ do + -- Create a window using SDL; as we're using OpenGL, we enable OpenGL too window <- do let title = "Hello, Dear ImGui!" let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL } @@ -61,64 +62,59 @@ main = do -- Create an OpenGL context glContext <- managed $ bracket (glCreateContext window) glDeleteContext - -- Create an ImGui context _ <- managed $ bracket createContext destroyContext -- Initialize ImGui's SDL2 backend - _ <- managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown - + managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown -- Initialize ImGui's OpenGL backend - _ <- managed_ $ bracket_ openGL2Init openGL2Shutdown + managed_ $ bracket_ openGL3Init openGL3Shutdown liftIO $ mainLoop window - mainLoop :: Window -> IO () -mainLoop window = unlessQuit do +mainLoop window = unlessQuit $ do -- Tell ImGui we're starting a new frame - openGL2NewFrame + openGL3NewFrame sdl2NewFrame newFrame -- Build the GUI - withWindowOpen "Hello, ImGui!" do + withWindowOpen "Hello, ImGui!" $ do -- Add a text widget text "Hello, ImGui!" -- Add a button widget, and call 'putStrLn' when it's clicked - button "Clickety Click" >>= \case - False -> return () - True -> putStrLn "Ow!" + button "Clickety Click" >>= \clicked -> + when clicked $ putStrLn "Ow!" -- Show the ImGui demo window showDemoWindow -- Render glClear GL_COLOR_BUFFER_BIT - render - openGL2RenderDrawData =<< getDrawData + openGL3RenderDrawData =<< getDrawData glSwapWindow window - mainLoop window - where - -- Process the event loop - unlessQuit action = do - shouldQuit <- checkEvents - if shouldQuit then pure () else action + -- Process the event loop + unlessQuit action = do + shouldQuit <- gotQuitEvent + unless shouldQuit action - checkEvents = do - pollEventWithImGui >>= \case - Nothing -> - return False - Just event -> - (isQuit event ||) <$> checkEvents + gotQuitEvent = do + ev <- pollEventWithImGui - isQuit event = - SDL.eventPayload event == SDL.QuitEvent + case ev of + Nothing -> + return False + Just event -> + (isQuit event ||) <$> gotQuitEvent + + isQuit event = + eventPayload event == QuitEvent ``` # Hacking diff --git a/examples/Readme.hs b/examples/Readme.hs index 918ed13..016e0a7 100644 --- a/examples/Readme.hs +++ b/examples/Readme.hs @@ -1,29 +1,30 @@ -- NOTE: If this is file is edited, please also copy and paste it into -- README.md. -{-# language BlockArguments #-} -{-# language LambdaCase #-} {-# language OverloadedStrings #-} module Main ( main ) where -import Control.Exception -import Control.Monad.IO.Class -import Control.Monad.Managed import DearImGui -import DearImGui.OpenGL2 +import DearImGui.OpenGL3 import DearImGui.SDL import DearImGui.SDL.OpenGL + import Graphics.GL import SDL +import Control.Monad.Managed +import Control.Monad.IO.Class () +import Control.Monad (when, unless) +import Control.Exception (bracket, bracket_) + main :: IO () main = do -- Initialize SDL initializeAll - runManaged do - -- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too. + runManaged $ do + -- Create a window using SDL; as we're using OpenGL, we enable OpenGL too window <- do let title = "Hello, Dear ImGui!" let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL } @@ -31,61 +32,56 @@ main = do -- Create an OpenGL context glContext <- managed $ bracket (glCreateContext window) glDeleteContext - -- Create an ImGui context _ <- managed $ bracket createContext destroyContext -- Initialize ImGui's SDL2 backend - _ <- managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown - + managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown -- Initialize ImGui's OpenGL backend - _ <- managed_ $ bracket_ openGL2Init openGL2Shutdown + managed_ $ bracket_ openGL3Init openGL3Shutdown liftIO $ mainLoop window - mainLoop :: Window -> IO () -mainLoop window = unlessQuit do +mainLoop window = unlessQuit $ do -- Tell ImGui we're starting a new frame - openGL2NewFrame + openGL3NewFrame sdl2NewFrame newFrame -- Build the GUI - withWindowOpen "Hello, ImGui!" do + withWindowOpen "Hello, ImGui!" $ do -- Add a text widget text "Hello, ImGui!" -- Add a button widget, and call 'putStrLn' when it's clicked - button "Clickety Click" >>= \case - False -> return () - True -> putStrLn "Ow!" + button "Clickety Click" >>= \clicked -> + when clicked $ putStrLn "Ow!" -- Show the ImGui demo window showDemoWindow -- Render glClear GL_COLOR_BUFFER_BIT - render - openGL2RenderDrawData =<< getDrawData + openGL3RenderDrawData =<< getDrawData glSwapWindow window - mainLoop window - where - -- Process the event loop - unlessQuit action = do - shouldQuit <- checkEvents - if shouldQuit then pure () else action + -- Process the event loop + unlessQuit action = do + shouldQuit <- gotQuitEvent + unless shouldQuit action - checkEvents = do - pollEventWithImGui >>= \case - Nothing -> - return False - Just event -> - (isQuit event ||) <$> checkEvents + gotQuitEvent = do + ev <- pollEventWithImGui - isQuit event = - SDL.eventPayload event == SDL.QuitEvent + case ev of + Nothing -> + return False + Just event -> + (isQuit event ||) <$> gotQuitEvent + + isQuit event = + eventPayload event == QuitEvent