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added flag_ImDrawIdx (#151)
Co-authored-by: Stefan Dresselhaus <stefan@dresselhaus.cloud>
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@ -126,6 +126,17 @@ flag use-wchar32
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manual:
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True
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flag use-ImDrawIdx32
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description:
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Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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default:
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True
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manual:
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True
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common common
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build-depends:
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base
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@ -181,6 +192,10 @@ library
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cxx-options: -DIMGUI_USE_WCHAR32
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cpp-options: -DIMGUI_USE_WCHAR32
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if flag(use-ImDrawIdx32)
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cxx-options: "-DImDrawIdx=unsigned int"
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cpp-options: "-DImDrawIdx=unsigned int"
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if flag(opengl2)
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exposed-modules:
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DearImGui.OpenGL2
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