mirror of
https://github.com/Drezil/dear-imgui.hs.git
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62 lines
1.9 KiB
Haskell
62 lines
1.9 KiB
Haskell
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module Input where
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-- base
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import Data.Int
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( Int32 )
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-- sdl2
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import qualified SDL
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--------------------------------------------------------------------------------
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data Input = Input
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{ keysDown :: [ SDL.Scancode ]
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, keysPressed :: [ SDL.Scancode ]
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, mousePos :: ( Int32, Int32 )
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, mouseRel :: ( Int32, Int32 )
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, quitAction :: Bool
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}
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nullInput :: Input
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nullInput
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= Input
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{ keysDown = []
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, keysPressed = []
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, mousePos = ( 0, 0 )
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, mouseRel = ( 0, 0 )
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, quitAction = False
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}
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onSDLInput :: Input -> SDL.EventPayload -> Input
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onSDLInput input SDL.QuitEvent
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= input { quitAction = True }
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onSDLInput input (SDL.WindowClosedEvent _)
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= input { quitAction = True }
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onSDLInput input ( SDL.KeyboardEvent ev )
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= let keyCode = SDL.keysymScancode ( SDL.keyboardEventKeysym ev )
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in case SDL.keyboardEventKeyMotion ev of
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SDL.Pressed -> input { keysDown = keyCode : filter ( /= keyCode ) ( keysDown input )
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, keysPressed = keyCode : filter ( /= keyCode ) ( keysPressed input )
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}
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SDL.Released -> input { keysDown = filter ( /= keyCode ) ( keysDown input ) }
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onSDLInput input ( SDL.MouseMotionEvent ev )
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= input { mousePos = (px, py)
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, mouseRel = (rx, ry)
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}
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where
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SDL.P ( SDL.V2 px py ) = SDL.mouseMotionEventPos ev
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SDL.V2 rx ry = SDL.mouseMotionEventRelMotion ev
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onSDLInput input _ = input
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onSDLInputs :: Input -> [ SDL.EventPayload ] -> Input
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onSDLInputs prevInput events = escapeQuits $ foldl onSDLInput zeroedInput events
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where
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zeroedInput :: Input
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zeroedInput = prevInput { keysPressed = [], mouseRel = ( 0, 0 ) }
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escapeQuits :: Input -> Input
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escapeQuits input
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| SDL.ScancodeEscape `elem` keysPressed input
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= input { quitAction = True }
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| otherwise
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= input
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