dear-imgui.hs/examples/glfw/Main.hs

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{-# language BlockArguments #-}
{-# language LambdaCase #-}
{-# language OverloadedStrings #-}
module Main ( main ) where
import Control.Exception
import Control.Monad
import Control.Monad.IO.Class
import Control.Monad.Managed
import DearImGui
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import DearImGui.OpenGL2
import DearImGui.GLFW
import DearImGui.GLFW.OpenGL
import Graphics.GL
import Graphics.UI.GLFW (Window)
import qualified Graphics.UI.GLFW as GLFW
main :: IO ()
main = do
initialised <- GLFW.init
unless initialised $ error "GLFW init failed"
runManaged $ do
mwin <- managed $ bracket
(GLFW.createWindow 800 600 "Hello, Dear ImGui!" Nothing Nothing)
(maybe (return ()) GLFW.destroyWindow)
case mwin of
Just win -> do
liftIO $ do
GLFW.makeContextCurrent (Just win)
GLFW.swapInterval 1
-- Create an ImGui context
_ <- managed $ bracket createContext destroyContext
-- Initialize ImGui's GLFW backend
_ <- managed_ $ bracket_ (glfwInitForOpenGL win True) glfwShutdown
-- Initialize ImGui's OpenGL backend
_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
liftIO $ mainLoop win
Nothing -> do
error "GLFW createWindow failed"
GLFW.terminate
mainLoop :: Window -> IO ()
mainLoop win = do
-- Process the event loop
GLFW.pollEvents
close <- GLFW.windowShouldClose win
unless close do
-- Tell ImGui we're starting a new frame
openGL2NewFrame
glfwNewFrame
newFrame
-- Build the GUI
bracket_ (begin Begin{ name = "Hello, ImGui!", isOpen = Nothing }) end do
-- Add a text widget
text "Hello, ImGui!"
-- Add a button widget, and call 'putStrLn' when it's clicked
button "Clickety Click" >>= \case
False -> return ()
True -> putStrLn "Ow!"
-- Show the ImGui demo window
showDemoWindow
-- Render
glClear GL_COLOR_BUFFER_BIT
render
openGL2RenderDrawData =<< getDrawData
GLFW.swapBuffers win
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mainLoop win