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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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module DearImGui
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( -- * Context Creation and Access
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Context(..)
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, createContext
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, destroyContext
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-- * Main
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, newFrame
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, endFrame
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, render
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, DrawData(..)
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, getDrawData
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, checkVersion
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-- ** SDL2
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, sdl2InitForOpenGL
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, sdl2NewFrame
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, sdl2Shutdown
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, pollEventWithImGui
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-- ** OpenGL 2
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, openGL2Init
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, openGL2Shutdown
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, openGL2NewFrame
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, openGL2RenderDrawData
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-- * Demo, Debug, Information
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, showDemoWindow
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, showMetricsWindow
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, showAboutWindow
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, showUserGuide
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, getVersion
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-- * Styles
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, styleColorsDark
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, styleColorsLight
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, styleColorsClassic
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-- * Windows
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, begin
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, end
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-- * Cursor/Layout
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, separator
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, sameLine
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-- * Widgets
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-- ** Text
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, text
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-- ** Main
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, button
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, smallButton
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, arrowButton
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, checkbox
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, progressBar
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, bullet
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-- ** Combo Box
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, beginCombo
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, endCombo
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-- ** Selectables
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, selectable
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-- ** Menus
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, beginMenuBar
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, endMenuBar
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, beginMainMenuBar
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, endMainMenuBar
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, beginMenu
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, endMenu
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, menuItem
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-- * Popups/Modals
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, beginPopup
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, beginPopupModal
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, endPopup
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, openPopup
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, closeCurrentPopup
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-- * Item/Widgets Utilities
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, isItemHovered
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-- * Types
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, ImGuiDir
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, pattern ImGuiDirLeft
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, pattern ImGuiDirRight
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, pattern ImGuiDirUp
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, pattern ImGuiDirDown
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)
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where
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import Control.Monad ( when )
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import Control.Monad.IO.Class ( MonadIO, liftIO )
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import Data.Bool
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import Data.StateVar
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import Foreign
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import Foreign.C
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import qualified Language.C.Inline as C
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import qualified Language.C.Inline.Cpp as Cpp
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import SDL
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import SDL.Internal.Types
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import SDL.Raw.Enum as Raw
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import qualified SDL.Raw.Event as Raw
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import Unsafe.Coerce ( unsafeCoerce )
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C.context (Cpp.cppCtx <> C.bsCtx)
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C.include "imgui.h"
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C.include "backends/imgui_impl_opengl2.h"
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C.include "backends/imgui_impl_sdl.h"
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C.include "SDL.h"
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C.include "SDL_opengl.h"
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Cpp.using "namespace ImGui"
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-- | Wraps @ImGuiContext*@.
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newtype Context = Context (Ptr ())
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-- | Wraps @ImGui::CreateContext()@.
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createContext :: MonadIO m => m Context
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createContext = liftIO do
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Context <$> [C.exp| void* { CreateContext() } |]
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-- | Wraps @ImGui::DestroyContext()@.
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destroyContext :: MonadIO m => Context -> m ()
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destroyContext (Context contextPtr) = liftIO do
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[C.exp| void { DestroyContext((ImGuiContext*)$(void* contextPtr)); } |]
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-- | Start a new Dear ImGui frame, you can submit any command from this point
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-- until 'render'/'endFrame'.
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--
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-- Wraps @ImGui::NewFrame()@.
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newFrame :: MonadIO m => m ()
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newFrame = liftIO do
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[C.exp| void { ImGui::NewFrame(); } |]
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-- | Ends the Dear ImGui frame. automatically called by 'render'. If you don't
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-- need to render data (skipping rendering) you may call 'endFrame' without
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-- 'render'... but you'll have wasted CPU already! If you don't need to render,
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-- better to not create any windows and not call 'newFrame' at all!
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endFrame :: MonadIO m => m ()
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endFrame = liftIO do
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[C.exp| void { ImGui::EndFrame(); } |]
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-- | Ends the Dear ImGui frame, finalize the draw data. You can then get call
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-- 'getDrawData'.
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render :: MonadIO m => m ()
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render = liftIO do
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[C.exp| void { ImGui::Render(); } |]
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-- | Wraps @ImDrawData*@.
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newtype DrawData = DrawData (Ptr ())
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-- | Valid after 'render' and until the next call to 'newFrame'. This is what
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-- you have to render.
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getDrawData :: MonadIO m => m DrawData
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getDrawData = liftIO do
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DrawData <$> [C.exp| void* { ImGui::GetDrawData() } |]
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-- | Wraps @IMGUI_CHECKVERSION()@
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checkVersion :: MonadIO m => m ()
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checkVersion = liftIO do
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[C.exp| void { IMGUI_CHECKVERSION(); } |]
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-- | Wraps @ImGui_ImplSDL2_InitForOpenGL@.
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sdl2InitForOpenGL :: MonadIO m => Window -> GLContext -> m ()
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sdl2InitForOpenGL (Window windowPtr) glContext = liftIO do
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[C.exp| void { ImGui_ImplSDL2_InitForOpenGL((SDL_Window*)$(void* windowPtr), $(void* glContextPtr)); } |]
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where
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glContextPtr :: Ptr ()
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glContextPtr = unsafeCoerce glContext
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-- | Wraps @ImGui_ImplSDL2_NewFrame@.
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sdl2NewFrame :: MonadIO m => Window -> m ()
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sdl2NewFrame (Window windowPtr) = liftIO do
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[C.exp| void { ImGui_ImplSDL2_NewFrame((SDL_Window*)($(void* windowPtr))); } |]
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-- | Wraps @ImGui_ImplSDL2_Shutdown@.
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sdl2Shutdown :: MonadIO m => m ()
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sdl2Shutdown = liftIO do
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[C.exp| void { ImGui_ImplSDL2_Shutdown(); } |]
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-- | Call the SDL2 'pollEvent' function, while also dispatching the event to
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-- Dear ImGui. You should use this in your application instead of 'pollEvent'.
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pollEventWithImGui :: MonadIO m => m (Maybe Event)
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pollEventWithImGui = liftIO do
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alloca \evPtr -> do
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pumpEvents
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-- We use NULL first to check if there's an event.
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nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
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when (nEvents > 0) do
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let evPtr' = castPtr evPtr :: Ptr ()
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[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
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pollEvent
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-- | Wraps @ImGui_ImplOpenGL2_Init@.
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openGL2Init :: MonadIO m => m ()
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openGL2Init = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_Init(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_Shutdown@.
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openGL2Shutdown :: MonadIO m => m ()
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openGL2Shutdown = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_NewFrame@.
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openGL2NewFrame :: MonadIO m => m ()
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openGL2NewFrame = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_RenderDrawData@.
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openGL2RenderDrawData :: MonadIO m => DrawData -> m ()
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openGL2RenderDrawData (DrawData ptr) = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
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-- | Create demo window. Demonstrate most ImGui features. Call this to learn
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-- about the library! Try to make it always available in your application!
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showDemoWindow :: MonadIO m => m ()
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showDemoWindow = liftIO do
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[C.exp| void { ImGui::ShowDemoWindow(); } |]
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-- | Create Metrics/Debugger window. Display Dear ImGui internals: windows, draw
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-- commands, various internal state, etc.
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showMetricsWindow :: MonadIO m => m ()
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showMetricsWindow = liftIO do
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[C.exp| void { ImGui::ShowMetricsWindow(); } |]
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-- | Create About window. display Dear ImGui version, credits and build/system
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-- information.
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showAboutWindow :: MonadIO m => m ()
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showAboutWindow = liftIO do
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[C.exp| void { ShowAboutWindow(); } |]
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-- | Add basic help/info block (not a window): how to manipulate ImGui as a
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-- end-user (mouse/keyboard controls).
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showUserGuide :: MonadIO m => m ()
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showUserGuide = liftIO do
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[C.exp| void { ShowUserGuide() } |]
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-- | Get the compiled version string e.g. "1.80 WIP" (essentially the value for
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-- @IMGUI_VERSION@ from the compiled version of @imgui.cpp@).
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getVersion :: MonadIO m => m String
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getVersion = liftIO do
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peekCString =<< [C.exp| const char* { GetVersion() } |]
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-- | New, recommended style (default).
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--
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-- Wraps @ImGui::StyleColorsDark()@.
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styleColorsDark :: MonadIO m => m ()
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styleColorsDark = liftIO do
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[C.exp| void { StyleColorsDark(); } |]
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-- | Best used with borders and a custom, thicker font.
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--
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-- Wraps @ImGui::StyleColorsLight()@.
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styleColorsLight :: MonadIO m => m ()
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styleColorsLight = liftIO do
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[C.exp| void { StyleColorsLight(); } |]
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-- | Classic ImGui style.
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--
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-- Wraps @ImGui::StyleColorsClasic()@.
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styleColorsClassic :: MonadIO m => m ()
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styleColorsClassic = liftIO do
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[C.exp| void { StyleColorsClassic(); } |]
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-- | Push window to the stack and start appending to it.
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--
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-- Returns 'False' to indicate the window is collapsed or fully clipped, so you
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-- may early out and omit submitting anything to the window. Always call a
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-- matching 'end' for each 'begin' call, regardless of its return value!
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--
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-- Wraps @ImGui::Begin()@.
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begin :: MonadIO m => String -> m Bool
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begin name = liftIO do
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withCString name \namePtr ->
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(1 ==) <$> [C.exp| bool { ImGui::Begin($(char* namePtr)) } |]
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-- | Pop window from the stack.
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--
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-- Wraps @ImGui::End()@.
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end :: MonadIO m => m ()
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end = liftIO do
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[C.exp| void { ImGui::End(); } |]
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2021-01-24 17:00:25 +00:00
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-- | Separator, generally horizontal. inside a menu bar or in horizontal layout
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-- mode, this becomes a vertical separator.
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--
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-- Wraps @ImGui::Separator()@
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separator :: MonadIO m => m ()
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separator = liftIO do
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[C.exp| void { Separator(); } |]
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2021-01-24 15:27:03 +00:00
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2021-01-24 16:58:52 +00:00
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-- | Call between widgets or groups to layout them horizontally.
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--
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-- Wraps @ImGui::SameLine@.
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sameLine :: MonadIO m => m ()
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sameLine = liftIO do
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[C.exp| void { SameLine(); } |]
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2021-01-24 15:27:03 +00:00
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-- | Formatted text.
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--
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-- Wraps @ImGui::Text()@.
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2021-01-24 16:34:36 +00:00
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text :: MonadIO m => String -> m ()
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text t = liftIO do
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withCString t \textPtr ->
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[C.exp| void { Text($(char* textPtr)) } |]
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2021-01-24 15:27:03 +00:00
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-- | A button. Returns 'True' when clicked.
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--
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-- Wraps @ImGui::Button()@.
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2021-01-24 16:34:36 +00:00
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button :: MonadIO m => String -> m Bool
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button label = liftIO do
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withCString label \labelPtr ->
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(1 ==) <$> [C.exp| bool { Button($(char* labelPtr)) } |]
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2021-01-24 15:27:03 +00:00
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-- | Button with @FramePadding=(0,0)@ to easily embed within text.
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--
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-- Wraps @ImGui::SmallButton()@.
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2021-01-24 16:34:36 +00:00
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smallButton :: MonadIO m => String -> m Bool
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smallButton label = liftIO do
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withCString label \labelPtr ->
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(1 ==) <$> [C.exp| bool { SmallButton($(char* labelPtr)) } |]
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2021-01-24 15:54:39 +00:00
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-- | Square button with an arrow shape.
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--
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-- Wraps @ImGui::ArrowButton()@.
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2021-01-24 16:34:36 +00:00
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arrowButton :: MonadIO m => String -> ImGuiDir -> m Bool
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arrowButton strId (ImGuiDir dir) = liftIO do
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withCString strId \strIdPtr ->
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(1 ==) <$> [C.exp| bool { ArrowButton($(char* strIdPtr), $(int dir)) } |]
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2021-01-24 15:54:39 +00:00
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2021-01-24 15:56:14 +00:00
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-- | Wraps @ImGui::Checkbox()@.
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2021-01-24 16:34:36 +00:00
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checkbox :: (HasSetter ref Bool, HasGetter ref Bool, MonadIO m) => String -> ref -> m Bool
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checkbox label ref = liftIO do
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2021-01-24 15:56:14 +00:00
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currentValue <- get ref
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with (bool 0 1 currentValue :: CBool) \boolPtr -> do
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changed <- withCString label \labelPtr ->
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(1 ==) <$> [C.exp| bool { Checkbox($(char* labelPtr), $(bool* boolPtr)) } |]
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newValue <- peek boolPtr
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ref $=! (newValue == 1)
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return changed
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2021-01-24 16:34:36 +00:00
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progressBar :: MonadIO m => Float -> Maybe String -> m ()
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progressBar progress overlay = liftIO do
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withCStringOrNull overlay \overlayPtr ->
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[C.exp| void { ProgressBar($(float c'progress), ImVec2(-FLT_MIN, 0), $(char* overlayPtr)) } |]
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2021-01-24 16:03:18 +00:00
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where
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c'progress :: CFloat
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c'progress = realToFrac progress
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2021-01-24 15:56:23 +00:00
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-- | Draw a small circle + keep the cursor on the same line. Advance cursor x
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-- position by 'getTreeNodeToLabelSpacing', same distance that 'treeNode' uses.
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2021-01-24 16:34:36 +00:00
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bullet :: MonadIO m => m ()
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bullet = liftIO do
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[C.exp| void { Bullet() } |]
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2021-01-24 15:56:23 +00:00
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2021-01-24 16:14:51 +00:00
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-- | Begin creating a combo box with a given label and preview value.
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--
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-- Returns 'True' if the combo box is open. In this state, you should populate
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-- the contents of the combo box - for example, by calling 'selectable'.
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--
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-- Wraps @ImGui::BeginCombo()@.
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2021-01-24 16:34:36 +00:00
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beginCombo :: MonadIO m => String -> String -> m Bool
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beginCombo label previewValue = liftIO $
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2021-01-24 16:14:51 +00:00
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withCString label \labelPtr ->
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withCString previewValue \previewValuePtr ->
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(1 ==) <$> [C.exp| bool { BeginCombo($(char* labelPtr), $(char* previewValuePtr)) } |]
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-- | Only call 'endCombo' if 'beginCombon' returns 'True'!
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--
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-- Wraps @ImGui::EndCombo()@.
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2021-01-24 16:34:36 +00:00
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endCombo :: MonadIO m => m ()
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endCombo = liftIO do
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[C.exp| void { EndCombo() } |]
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2021-01-24 16:14:51 +00:00
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-- | Wraps @ImGui::Selectable()@.
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2021-01-24 16:34:36 +00:00
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selectable :: MonadIO m => String -> m Bool
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selectable label = liftIO do
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|
withCString label \labelPtr ->
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(1 == ) <$> [C.exp| bool { Selectable($(char* labelPtr)) } |]
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2021-01-24 16:14:51 +00:00
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2021-01-24 16:49:28 +00:00
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-- | Append to menu-bar of current window (requires 'ImGuiWindowFlagsMenuBar'
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-- flag set on parent window).
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--
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-- Wraps @ImGui::BeginMenuBar()@.
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beginMenuBar :: MonadIO m => m Bool
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beginMenuBar = liftIO do
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(1 == ) <$> [C.exp| bool { BeginMenuBar() } |]
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-- | Only call 'endMenuBar' if 'beginMenuBar' returns true!
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--
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-- Wraps @ImGui::EndMenuBar()@.
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endMenuBar :: MonadIO m => m ()
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|
endMenuBar = liftIO do
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|
[C.exp| void { EndMenuBar(); } |]
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-- | Create and append to a full screen menu-bar.
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--
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|
|
-- Wraps @ImGui::BeginMainMenuBar()@.
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|
beginMainMenuBar :: MonadIO m => m Bool
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|
|
beginMainMenuBar = liftIO do
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|
|
(1 == ) <$> [C.exp| bool { BeginMainMenuBar() } |]
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-- | Only call 'endMainMenuBar' if 'beginMainMenuBar' returns true!
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|
--
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|
|
-- Wraps @ImGui::EndMainMenuBar()@.
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|
|
endMainMenuBar :: MonadIO m => m ()
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|
|
endMainMenuBar = liftIO do
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|
|
[C.exp| void { EndMainMenuBar(); } |]
|
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|
-- | Create a sub-menu entry.
|
|
|
|
--
|
|
|
|
-- Wraps @ImGui::BeginMenu()@.
|
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|
|
beginMenu :: MonadIO m => String -> m Bool
|
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|
|
beginMenu label = liftIO do
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|
|
withCString label \labelPtr ->
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|
|
(1 == ) <$> [C.exp| bool { BeginMenu($(char* labelPtr)) } |]
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-- | Only call 'endMenu' if 'beginMenu' returns true!
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|
--
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|
|
|
-- Wraps @ImGui::EndMenu()@.
|
|
|
|
endMenu :: MonadIO m => m ()
|
|
|
|
endMenu = liftIO do
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|
|
[C.exp| void { EndMenu(); } |]
|
|
|
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|
|
|
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|
|
-- Return true when activated. Shortcuts are displayed for convenience but not
|
|
|
|
-- processed by ImGui at the moment
|
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|
|
--
|
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|
|
-- Wraps @ImGui::MenuItem()@
|
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|
|
menuItem :: MonadIO m => String -> m Bool
|
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|
|
menuItem label = liftIO do
|
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|
|
withCString label \labelPtr ->
|
|
|
|
(1 ==) <$> [C.exp| bool { MenuItem($(char* labelPtr)) } |]
|
|
|
|
|
|
|
|
|
2021-01-24 17:35:00 +00:00
|
|
|
-- | Returns 'True' if the popup is open, and you can start outputting to it.
|
|
|
|
--
|
|
|
|
-- Wraps @ImGui::BeginPopup()@
|
|
|
|
beginPopup :: MonadIO m => String -> m Bool
|
|
|
|
beginPopup popupId = liftIO do
|
|
|
|
withCString popupId \popupIdPtr ->
|
|
|
|
(1 ==) <$> [C.exp| bool { BeginPopup($(char* popupIdPtr)) } |]
|
|
|
|
|
|
|
|
|
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|
|
-- | Returns 'True' if the modal is open, and you can start outputting to it.
|
|
|
|
--
|
|
|
|
-- Wraps @ImGui::BeginPopupModal()@
|
|
|
|
beginPopupModal :: MonadIO m => String -> m Bool
|
|
|
|
beginPopupModal popupId = liftIO do
|
|
|
|
withCString popupId \popupIdPtr ->
|
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|
|
(1 ==) <$> [C.exp| bool { BeginPopupModal($(char* popupIdPtr)) } |]
|
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|
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|
|
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|
|
|
-- | Only call 'endPopup' if 'beginPopup' or 'beginPopupModal' returns 'True'!
|
|
|
|
--
|
|
|
|
-- Wraps @ImGui::BeginPopupModal()@
|
|
|
|
endPopup :: MonadIO m => m ()
|
|
|
|
endPopup = liftIO do
|
|
|
|
[C.exp| void { EndPopup() } |]
|
|
|
|
|
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|
-- | Call to mark popup as open (don't call every frame!).
|
|
|
|
--
|
|
|
|
-- Wraps @ImGui::OpenPopup()@
|
|
|
|
openPopup :: MonadIO m => String -> m ()
|
|
|
|
openPopup popupId = liftIO do
|
|
|
|
withCString popupId \popupIdPtr ->
|
|
|
|
[C.exp| void { OpenPopup($(char* popupIdPtr)) } |]
|
|
|
|
|
|
|
|
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|
|
-- | Manually close the popup we have begin-ed into.
|
|
|
|
--
|
|
|
|
-- Wraps @ImGui::ClosePopup()@
|
|
|
|
closeCurrentPopup :: MonadIO m => m ()
|
|
|
|
closeCurrentPopup = liftIO do
|
|
|
|
[C.exp| void { CloseCurrentPopup() } |]
|
|
|
|
|
|
|
|
|
2021-01-24 17:39:35 +00:00
|
|
|
-- | Is the last item hovered? (and usable, aka not blocked by a popup, etc.).
|
|
|
|
--
|
|
|
|
-- Wraps @ImGui::IsItemHovered()@
|
|
|
|
isItemHovered :: MonadIO m => m Bool
|
|
|
|
isItemHovered = liftIO do
|
|
|
|
(1 ==) <$> [C.exp| bool { IsItemHovered() } |]
|
|
|
|
|
|
|
|
|
2021-01-24 15:54:39 +00:00
|
|
|
-- | A cardinal direction.
|
|
|
|
newtype ImGuiDir = ImGuiDir CInt
|
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|
|
|
|
|
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|
|
pattern ImGuiDirLeft, ImGuiDirRight, ImGuiDirUp, ImGuiDirDown :: ImGuiDir
|
|
|
|
pattern ImGuiDirLeft = ImGuiDir 0
|
|
|
|
pattern ImGuiDirRight = ImGuiDir 1
|
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|
|
pattern ImGuiDirUp = ImGuiDir 2
|
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|
|
pattern ImGuiDirDown = ImGuiDir 3
|
2021-01-24 16:03:18 +00:00
|
|
|
|
|
|
|
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|
|
|
withCStringOrNull :: Maybe String -> (Ptr CChar -> IO a) -> IO a
|
|
|
|
withCStringOrNull Nothing k = k nullPtr
|
|
|
|
withCStringOrNull (Just s) k = withCString s k
|