mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-23 09:17:01 +00:00
151 lines
4.2 KiB
Haskell
151 lines
4.2 KiB
Haskell
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{-# language BlockArguments #-}
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{-# language LambdaCase #-}
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{-# language OverloadedStrings #-}
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{-# language RecordWildCards #-}
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{-# language NamedFieldPuns #-}
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{-# language DeriveTraversable #-}
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{- | Font usage example.
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Loads two non-standard fonts
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This example uses NotoSansJP-Regular.otf from Google Fonts
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Licensed under the SIL Open Font License, Version 1.1
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https://fonts.google.com/noto/specimen/Noto+Sans+JP
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-}
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module Main ( main ) where
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import Control.Exception
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import Control.Monad
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import Control.Monad.IO.Class
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import Control.Monad.Managed
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import Data.IORef
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import DearImGui
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import qualified DearImGui.FontAtlas as FontAtlas
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import DearImGui.OpenGL2
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import DearImGui.SDL
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import DearImGui.SDL.OpenGL
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import Graphics.GL
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import SDL
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-- Rebuild syntax enables us to keep fonts in any
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-- traversable type, so let's make our life a little easier.
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-- But feel free to use lists or maps.
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data FontSet a = FontSet
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{ droidFont :: a
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, defaultFont :: a
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, notoFont :: a
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}
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deriving (Functor, Foldable, Traversable)
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main :: IO ()
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main = do
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-- Window initialization is similar to another examples.
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initializeAll
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runManaged do
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window <- do
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let title = "Hello, Dear ImGui!"
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let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
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managed $ bracket (createWindow title config) destroyWindow
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glContext <- managed $ bracket (glCreateContext window) glDeleteContext
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_ <- managed $ bracket createContext destroyContext
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_ <- managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
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_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
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-- We use high-level syntax to build font atlas and
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-- get handles to use in the main loop.
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fontSet <- FontAtlas.rebuild FontSet
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{ -- The first mentioned font is loaded first
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-- and set as a global default.
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droidFont =
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FontAtlas.FromTTF
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"./imgui/misc/fonts/DroidSans.ttf"
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15
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Nothing
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FontAtlas.Cyrillic
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-- You also may use a default hardcoded font for
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-- some purposes (i.e. as fallback)
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, defaultFont =
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FontAtlas.DefaultFont
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-- To optimize atlas size, use ranges builder and
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-- provide source localization data.
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, notoFont =
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FontAtlas.FromTTF
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"./examples/fonts/NotoSansJP-Regular.otf"
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20
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Nothing
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( FontAtlas.RangesBuilder $ mconcat
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[ FontAtlas.addRanges FontAtlas.Latin
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, FontAtlas.addText "私をクリックしてください"
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, FontAtlas.addText "こんにちは"
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]
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)
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}
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liftIO $ do
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fontFlag <- newIORef False
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mainLoop window do
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let FontSet{..} = fontSet
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withWindowOpen "Hello, ImGui!" do
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-- To use a font for widget text, you may either put it
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-- into a 'withFont' block:
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withFont defaultFont do
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text "Hello, ImGui!"
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text "Привет, ImGui!"
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-- ...or you can explicitly push and pop a font.
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-- Though it's not recommended.
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toggled <- readIORef fontFlag
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when toggled $
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pushFont notoFont
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-- Some of those are only present in Noto font range
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-- and will render as `?`s.
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text "こんにちは, ImGui!"
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let buttonText = if toggled then "私をクリックしてください" else "Click Me!"
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button buttonText >>= \clicked ->
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when clicked $
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modifyIORef' fontFlag not
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when toggled
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popFont
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showDemoWindow
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mainLoop :: Window -> IO () -> IO ()
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mainLoop window frameAction = loop
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where
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loop = unlessQuit do
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openGL2NewFrame
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sdl2NewFrame
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newFrame
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frameAction
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glClear GL_COLOR_BUFFER_BIT
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render
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openGL2RenderDrawData =<< getDrawData
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glSwapWindow window
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loop
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unlessQuit action = do
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shouldQuit <- checkEvents
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if shouldQuit then pure () else action
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checkEvents = do
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pollEventWithImGui >>= \case
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Nothing ->
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return False
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Just event ->
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(isQuit event ||) <$> checkEvents
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isQuit event =
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SDL.eventPayload event == SDL.QuitEvent
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